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ola's Introduction

Open Lighting Architecture - OLA

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OLA consists of three parts, the daemon olad, the olad plugins and the client library, libola.

For documentation on OLA, including examples on how to get started please see http://www.opendmx.net/index.php/OLA

Plugins

Are located in ./plugins. To create a new plugin you'll need to subclass the Plugin, Device and Port classes. See any of the current plugins for an example.

For a walkthrough of an example see plugins/osc/README.

C++ Library

Is located in ./ola . You'll want to create a new OlaClient and call start(). To do anything useful you'll need to subclass OlaClientObserver and implement some of the methods.

If you have pthreads installed this library should be thread safe (currently implemented with one big lock).

Python Module

The Python module can be built by running configure with --enable-python-libs. There are examples on how to use the Python API in python/examples.

Java Library

There is an experimental Java library which can be built by running configure with --enable-java-libs.

Credits

Thanks to the following people/organisations (see also AUTHORS):

  • Wayne and Simon from Artistic Licence for providing a Net-Lynx
  • Nic from Enttec who provided a DMX USB Pro for testing.
  • West Australian Academy of Performing Arts (WAAPA) for access to a Strand console.
  • Shaun Jackman from Pathway, for answering my questions about the Pathport protocol
  • Florian from eventa.ag who donated a StageProfi and a USBDMX2
  • Hamish Dumbreck for jese.co.uk who donated a DMX-TRI
  • Davy Vanherbergen who provided the Java API

ola's People

Contributors

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Watchers

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