Code Monkey home page Code Monkey logo

dh-reshade-shaders's Introduction

dh-reshade-shaders

Shaders for ReShade injector

Check previews, explainations and guides here: https://alucarddh.github.io

DH_UBER_RT

This shader is an All-in-one "Screen Space Ray Tracing" shader. It produce Global Illumination, Ambiant Occlusion and Reflections in a highly customizable little package.

DH_Lain

This shader tries to reproduce the design of the shadows from the Anime "Serial Experiment Lain".

DH_Anime

This shader can be used to create drawing/anime/manga effects :

  • lining
  • shading
  • saturation

DH_Undither

This shader reduces dithering. It doesn't use Depth Buffer so it can be used with DosBox in old games.

dh-reshade-shaders's People

Contributors

alucarddh avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

dh-reshade-shaders's Issues

About you're repo's license

Hi. I'm a reshade shader developer and I'm interested in your shaders, specifically dh-rtgi. But unfortunately, it seems like you left them and are not working on them anymore. As there's no license included with your repo/codes (which ofc means all rights reserved), I wonder if you let me continue the development of these shaders and update them. Please answer to my email: "[email protected]". Thanks.

dh_Lain.fx & dh_rtgi.fx compile errors

Hi - your repo was recently added to the ReShade Installer for people to download.
That's great, but with that, we've noticed more users reporting that two of your shaders, dh_Lain.fx and dh_rtgi.fx are not compiling successfully.

Here is my log ran, and the compile errors I have recieved.

18:19:07:233 [01176] | ERROR | Failed to compile "C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\reshade-shaders\Shaders\DH\dh_Lain.fx":
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028FCD1C8EE0(109,16-37): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028FCD1C8EE0(118,15-40): warning X3556: integer divides may be much slower, try using uints if possible.
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028FCD1C8EE0(143,22-92): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028FCD1C8EE0(137,6-17): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (1024 iterations)
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028FCD1C8EE0(127,4-15): error X3511: forced to unroll loop, but unrolling failed.

18:19:07:412 [01176] | ERROR | Failed to compile "C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\reshade-shaders\Shaders\DH\dh_rtgi.fx":
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028F4F2E1F80(1326,2): warning X4000: use of potentially uninitialized variable (outColor)
C:\Program Files (x86)\Steam\steamapps\common\The Last of Us Part I\Shader@0x0000028F4F2E1F80(1326,2): warning X4000: use of potentially uninitialized variable (outAO)
error X8000: Validation Error: source component 0 in temp r3 not initialized. Opcode #25 (count is 1-based)
error X8000: Validation Error: source component 1 in temp r3 not initialized. Opcode #25 (count is 1-based)
error X8000: Validation Error: source component 2 in temp r3 not initialized. Opcode #25 (count is 1-based)
error X8000: Validation Error: source component 3 in temp r3 not initialized. Opcode #25 (count is 1-based)
error X8000: Validation Error: source component 0 in temp r4 not initialized. Opcode #26 (count is 1-based)
error X8000: Validation Error: source component 1 in temp r4 not initialized. Opcode #26 (count is 1-based)
error X8000: Validation Error: source component 2 in temp r4 not initialized. Opcode #26 (count is 1-based)
error X8000: Validation Error: source component 3 in temp r4 not initialized. Opcode #26 (count is 1-based)

Dh_Uniformity high blooming

Hi,

First i wanted to thank you so much for your shader, it works very well on my LG Led that suffer from DSE "Dirty Screen Effect".
The only problem was the over blooming on light sources. i dont completely understand how this shader works but im thinking @ tweaking the files to get ride of this effect, maybe ? Or maybe its just impossible.
I can reduce them a little with the Exposure in Tonemap shader and add a little Saturation to balance all the thing.
In UE4 games i can disable the Bloom, but nothing change.

Here 2 pictures ON and OFF.
https://i.postimg.cc/Fsd7DLqm/Hogwarts-Legacy-23-03-2023-01-13-52.png

https://i.postimg.cc/rmwpW0WB/Hogwarts-Legacy-23-03-2023-01-14-03.png

Again, thank you, best regards

Ben

Suggestion: Add a slider to remove ambient light

Hi, thanks for developing this shader. I recently migrated from 0.9 and HUGE improvement has been made which is awesome. One of the cool adition was removing ambient light, which kind of works as a natural LUT, but sometimes I wish it didn't remove completely. Not sure if the auto detect ambient light is supposed to do that. So how about adding a slider to remove ambient light? I know I can kind of add it back using add ambient light or using Sepia shader, but as just a suggestion I think could make things even better to control how much remove the ambient.

Need help with text detection

Hello i was wondering if someone can help me a bit, into making text detection as the crosshair from the game more detectable. Cause im trying since couple days ago and im not able to fix it 100%. But i was able to improve it a bit.

The problem im having is that, sometimes due to dof is messing with the crosshair, sometimes depending of where im aiming the text is detectable like per example showing damage or per example on top the UI in the objetives.

Shaders placement:

Captura de pantalla (1199)

Crosshair before moving:

HorizonForbiddenWest 2024-03-30 19-52-03

Crosshair after moving:

HorizonForbiddenWest 2024-03-30 19-52-09

dh_uber_rt - slightly different colors rendered in "performance mode"

If I put ReShade in "performance mode" the shader should behave like I set it, without visible differences as far as I know, while consuming less frametime thus boosting the performance.

What I get, for example in Battlefield 3, in performance mode, is slightly different colors bouncing off things.
In this case, the orange of an UI element gets translated into a kinda-purple.

I'll drop my ReShade.ini file and the preset file.

preset.txt
ReShade.txt

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.