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core-gml's Introduction

{
    "name": "Alkapivo",
    "age": "29",
    "hobbies": [
        "downhill bike",
        "gamedev",
        "coding weird stuff using weird progamming languages",
        "let's all love Lain"
    ],
    "music": [
        "glitchcore", "breakcore", "dnb",
        "soundtrack", "touhou", "amiga/trackers/16bit", "ambient",
        "electronic", "Perturbator", "Carpenter Brut"
    ],
    "about": "Coding glitched visuals with breakcore music is something I really enjoy.",
    "youtube": "https://www.youtube.com/c/Alkapivo",
    "github": "https://github.com/Alkapivo"
}

core-gml's People

Contributors

alkapivo avatar

Watchers

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core-gml's Issues

Store shouldn't update value of active text input

Due to "API Polling" sometimes values in active textfields are being overwritten, which is annoying and bad from UI/UX perspective.

How to reproduce

  1. Open brush
  2. Try to edit fields and switch between very quickly
  3. Observe that sometimes values are restored

Acceptance criteria

Value on text input is not updated by store when text input is active.

Shader resolution uniform

Some shaders contains uniform resolution which should be handled automatically by injecting current surface width and height.

Acceptance criteria

  • shader_emboss, uniform resolution of type VECTOR2 is removed.
  • shader_led, uniform resolution of type VECTOR2 is replaced with type RESOLUTION.
  • shader_magnify, uniform resolution of type VECTOR2 replaced with type RESOLUTION.
  • shader_mosaic, uniform resolution of type VECTOR2 replaced with type RESOLUTION.
  • shader_ripple, uniform resolution of type VECTOR2 replaced with type RESOLUTION.
  • shader_scanlines, uniform resolution of type VECTOR2 replaced with type RESOLUTION.
  • shader_shockwave, uniform resolution of type VECTOR2 replaced with type RESOLUTION.
  • shader_sketch, uniform resolution of type VECTOR2 replaced with type RESOLUTION.

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