Comments (1)
This is only kind-of correct. ALiVE doesn't keep track of what weapons each unit is carrying.. this simply isn't feasible performance wise. The possibility for infantry profiles to inflict "AT" damage to vehicles is simulated though... otherwise infantry would never be able to kill an armor vehicle.
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Related Issues (20)
- Island panthera is out of date. HOT 1
- Feature request: delayed initialization
- Broken OPCOM Selection list in Intel and Operations when using multiple AI commanders on one side (different factions)
- add change outfit for different roles like priest or mayor HOT 1
- Error when adding artillery post-init using ALiVE_fnc_combatSupportAdd HOT 1
- Sometimes MACC keeps throwing an error about _takeoff being undefined. HOT 4
- Function addons/x_lib/functions/data/fnc_ProfileNameSpaceLoad.sqf is missing a semicolon in the last line, thus throwing an error HOT 1
- Function ALiVE_fnc_HashGet causes an Undefined variable error in function ALiVE_fnc_ProfileNameSpaceLoad HOT 1
- Can't adjust simulation speed in multiplayer HOT 1
- AI Attack helicopters don't respawn/resupply HOT 2
- No activation email for War Room HOT 2
- Using 'rhs_faction_tv' as defined in CustomFactions.hpp HOT 1
- Alive Orbat Creator producing truncated full faction file export
- Mod conflict between ALiVE CQB module and 3CB Factions loadout randomization script
- ALive menu key only accepts a single key to be pressed
- FEATURE REQUEST: more precise OPCOM markers displayed
- Quote: "FIX THIS SHIT: ALiVE_fnc_profile was called with 'debug' operation" HOT 3
- Alive asymmetric - roadblocks
- Indexing Kujari generates civilian power clusters with no center or size HOT 8
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