alittlepatate / devourclient Goto Github PK
View Code? Open in Web Editor NEWA cheat for the game Devour.
License: GNU General Public License v3.0
A cheat for the game Devour.
License: GNU General Public License v3.0
Hello, Devouring has been updated, and the auxiliary function is invalid. Could you please update it and fix the problems such as "black screen", "low frame rate in the slaughterhouse", "an error message after 30 or 40 minutes of playing the game, causing the game to crash" etc. Thanks to the developers for their contributions. Thanks.
ML crashes at the end, i know it's not something with the mod. just with melon loader or my game not sure though. any clue why? did they make a patch that stops melon loader from being in the game
esp for items
esp for all bosses
hotkey support pls
可以添加一个视频吗
the cheat's esp no longer works
I would like to edit level for myself. toxic ass people constantly kick you if youre too low and im not gonna grind that game lol. i was wondering if thats still possible ?
I cant seem to find the dll file mentioned in the installation section
It seems that the "unlock all" function is not working.
Want to ask if 'Create a lobby with no player limit' is only host need it or everyone in lobby need to install mods too and is still works?
When making a lobby of more than 4 people we cannot kill any pigs so we can't progress in the game, specifically in Slaughterhouse, I haven't tried it for any of the older maps yet tho so maybe its just with the new map.
Plz, update the mod to work properly with The Manor Update..
Hello, my boss. When I try to make a note of the menu in Chinese, does he display it?? What is the problem
add azazel and item ESP pls
After some update version of DEVOUR, it seems that your mod is not working anymore. Could u check it for me again ?
after using the new dll file the mod menu is not opening
also i get this issue in the melon loader cmd:
[20:07:17.161] SceneManager.sceneLoaded override failed: System.InvalidOperationException: Sequence contains more than one element at System.Linq.ThrowHelper.ThrowMoreThanOneElementException() at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source, Boolean& found) at Il2CppInterop.Runtime.Injection.InjectorHelpers.FindGetTypeInfoFromTypeDefinitionIndex(Boolean forceICallMethod) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/InjectorHelpers.cs:line 269 at Il2CppInterop.Runtime.Injection.InjectorHelpers.Setup() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/InjectorHelpers.cs:line 68 at Il2CppInterop.Runtime.Injection.ClassInjector.RegisterTypeInIl2Cpp(Type type, RegisterTypeOptions options) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/ClassInjector.cs:line 188 at Il2CppInterop.Runtime.DelegateSupport.ConvertDelegate[TIl2Cpp](Delegate delegate) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/DelegateSupport.cs:line 242 at UnityEngine.Events.UnityAction`2.op_Implicit(Action`2 ) at MelonLoader.Support.SceneHandler.Init() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\SceneHandler.cs:line 26 [20:07:17.166] SceneManager.sceneUnloaded override failed: System.InvalidOperationException: Sequence contains more than one element at System.Linq.ThrowHelper.ThrowMoreThanOneElementException() at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source, Boolean& found) at Il2CppInterop.Runtime.Injection.InjectorHelpers.FindGetTypeInfoFromTypeDefinitionIndex(Boolean forceICallMethod) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/InjectorHelpers.cs:line 269 at Il2CppInterop.Runtime.Injection.InjectorHelpers.Setup() in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/InjectorHelpers.cs:line 68 at Il2CppInterop.Runtime.Injection.ClassInjector.RegisterTypeInIl2Cpp(Type type, RegisterTypeOptions options) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Injection/ClassInjector.cs:line 188 at Il2CppInterop.Runtime.DelegateSupport.ConvertDelegate[TIl2Cpp](Delegate delegate) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/DelegateSupport.cs:line 242 at UnityEngine.Events.UnityAction`1.op_Implicit(Action`1 ) at MelonLoader.Support.SceneHandler.Init() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\SceneHandler.cs:line 40 [20:07:17.169] No Support Module Loaded!
Hello, I am a Japanese person. When I try to change English to Japan, it will display a question mark. When I try to change the code to UTF-8 or similar, it still doesn't work or is it displayed as a question mark. Is there a detailed method? Thank you very much
after pressing archievment the game crashes
Hello, MelonLoader is also unable to use the DLL file. What is the problem
so most of them not working, like tp or instant win
The game or the the DevourClient reported a GC error after each round, which causes an error and the DevourClient accesses an unreachable memory address.
No error in the log.
[Dissonance:Network] (19:17:58.875) BoltCommsNetwork: Client update encountered an error - shutting down client
[Dissonance:Network] (19:17:58.876) BoltCommsNetwork: Attempting to restart client
[Dissonance:Network] (19:17:58.937) BoltClient: Received a 'RemoveClient' packet with incorrect session ID. Expected 0, got 286924579
[Dissonance:Network] (19:17:59.138) ConnectionNegotiator`1: Received handshake response from server, joined session '121300627'
SteamInventory.GetAllItems(out m_SteamInventoryResult) : True -- 0
[4702 - SteamInventoryDefinitionUpdate]
[4701 - SteamInventoryFullUpdate] - 0
[4700 - SteamInventoryResultReady] - 0 -- k_EResultOK
SteamInventory.GetResultItems(0, null, out OutItemsArraySize) - True -- 0
SteamInventory.DestroyResult(0)
[4700 - SteamInventoryResultReady] - 0 -- k_EResultOK
SteamInventory.GetResultItems(0, m_SteamItemDetails, out OutItemsArraySize) - True -- 1
Items returned: 1
New items total: 1
could you publish the update into a new release please, tried the "last week" published release and get the same error you just closed few minutes ago :D
pls fix this, nothing works on the new map including respawning players or your self
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