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yuusha-no-isekai-open's Introduction

Yuusha no Isekai (temporary name) - Isekai Pix (deprecated, new version coming in 28/03/2020)

Version Alpha 0.0.0.7

Summary 0.0.0.1:

- This is a game maded entirely in python 3 using the Pygame Engine (with some modules and some physics in C).
- Copyright AlexandreUser.

Objective:

	The idea of the game is making a RPG top-down look, using the power of python 3, 
the history is simple and open, like a sandbox game, you can level up your character by killing monsters or making quests. During this time the amount of experience can also be divided betwen all players on your party or guild.
	In the near future we hope we can make a skin system inside the game, but with python 3 syntax, that would be pretty hard.

Goals:

Version Alpha 0.0.0.7: Npcs inside buildings. Deadline: 04/05/2019 COMPLETED!.
Version Alpha 0.0.0.8: simple dash and combat system. Deadline: 30/06/2019.
Version Alpha 0.0.0.9: simple enemy(ies) and working HUD. Deadline: 15/07/2019.
version Alpha 0.0.0.10: simple quests. Deadline: 30/07/2019.
version Beta 0.0.1.0: 30 minutes of gameplay with quests and enemies and dungeons. Deadline: 02/08/2019.
version Beta 0.0.2.0: Menu screen and menu options. Deadline: 10/08/2019.
Version Beta 0.0.3.0: Swordsman playable character. Deadline: 15/09/2019.
Version Beta 0.0.4.0: Simple companion system, and more enemies. Deadline: 30/09/2019.
Version Beta 0.0.5.0: fixing issues Deadline: 30/10/2019.
version Beta 0.1.0.0: Open beta test: 02/11/2019. 
Version Beta 0.2.0.0: fixing issues: 30/11/2019.
Version Beta 0.3.0.0: Launch on Steam: 05/12/2019.
All deadlines can be overpassed (Because this is a indie game Duh).

yuusha-no-isekai-open's People

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yuusha-no-isekai-open's Issues

Fix hardcode

This is going to be the hardest part. I have hardcoded a lot of house positions.

Essa vai ser a parte mais dificil, eu hardcodei grande parte das posições das casas.

adjust framerate

i'm using 29 fps in a one-thread filesystem.

estou usando 29 fps em um sistema serial.

Fix colision issue

I need to make a 2d collision from scratch, in theory this is gonna be easy so in this weekend (13/6 - 14/6) i'm gonna close this issue

Eu preciso fazer um sistema de colisão 2d, na teoria é facil, então esse final de semana (13/6 - 14/6) eu fecho essa issue.

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