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View Code? Open in Web Editor NEWThe ALFA Core Rules, and associated tools for building and maintaining them.
Home Page: http://www.alandfaraway.info/
The ALFA Core Rules, and associated tools for building and maintaining them.
Home Page: http://www.alandfaraway.info/
Currently, giants decide to throw boulders at their feet in melee. This needs to be changed to be a ranged attack roll, not an ability with a reflex save and an area of effect.
DMs have requested more tools to modify a character's experience. This includes removing experience, rather than simply setting it.
Allow players to use #attack to simulate an attack attempt at the current target.
Allow players to use #grapple to simulate a grapple attempt at the current target.
DMs have requested that the Transformation Pallet be extended to include new models.
Targeting a door with Dimension Door* should transport the casting party beyond that door, taking the party to its normal AT target, or to the other side of the door if it is not an AT. This should not function for plot-locked doors as those doors are assumed to be sealed for OOC reasons, such as requiring a DM.
There are also various bugs with DD that should probably be fixed at the same time. Sometimes the caster is not teleported when the spell is cast in large parties, and the spell does not favor party members closest to the caster. I don't believe NWN1's DD implementation had these issues and so we should consider merging that code.
Pen and Paper lists a variety of Environmental Hazards to the game. Two such hazards are cold and heat danger effects.
ALFA's core resources should enable builders to make use of this environmental hazard.
This issue requires that all the following be completed:
Currently, trade scrolls can be made of child spells. For example, when making a tradescroll of Scorching Ray, you can only get the subspells to scribe.
This should be changed so that making a tradescroll always makes a scroll of the spell's master spell.
Pen and Paper lists a variety of Environmental Hazards to the game. One such hazard is acid effects.
ALFA's core resources should enable builders to make use of this environmental hazard.
This hazard should come in the form of three different subtypes of customizable triggers.
The first subtype should be basic acid, representing having to step in or cross a shallow pool of acid. For every round that the player remains in the trigger, they should take 1d6 points of acid damage.
The second subtype is a deeper pool of acid that one may have to swim through. This subtype should make use of the swimming triggers. When a swim check is failed, the user becomes submersed in acid, taking 10d6 acid damage instead. A character submersed in acid can also drown.
The third subtype, compatible with the first, should note an optional poisonous fume that comes from the acid. This fume causes a DC 13 Fortitude save, failure meaning 1 point of Constitution damage. After a 1 minute "incubation period", the character must make a second save or take another 1d4 points of Constitution damage.
This issue requires that all the following be completed:
Pen and Paper lists a variety of Environmental Hazards to the game. One such hazard is falling.
ALFA's core resources should enable builders to make use of this environmental hazard.
This issue requires that all the following be completed:
This UI should be removed or made otherwise invisible.
Applies to the following spells:
Make sure all content (particularly visuals and animations) from this pack make it into ACR.
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