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spellcraft's Introduction

spellcraft

RPG-like mod for CS:GO called SpellCraft.

The mod is in early stage (mostly barebones code), currently not development. Anyone interested - feel free to get in touch with the previous maintaners.

Programming Language

The mod uses transitional SourcePawn syntax described in this article. Every developer is encouraged to introduce themselves to some new amazing benefits of that syntax.

Material on SourcePawn language used is found on this wiki

Structure of a repository

  • All source code goes into ./source.
  • All server files (sound, textures, models...) go into ./server and shall assume the root path of gameserver/csgo. Example: castSpellX.wav will go into gameserver/csgo/sound/spellcraft/.
  • All plugin files (translations, data) go into ./data and shall assume the root path of gameserver/csgo/addons/sourcemod.

Developing

Unless there is a need, developing will happen right on the Master branch. Specific features will have their own branches, granted they take significant period of time to be developed.

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