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Pokem"AR" is a small mimic of the famous Augmented Reality game Pokemon Go. Here Geo Location is not being used and the models are not implemented in a real-time world. A 3D game object appears as Pokemon and when touched the ball, it automaticaly collides with the Game Object and the details of the Pokemon are stored and displayed through PokeAPI.

Home Page: https://gofile.io/d/SYnHQU

Kotlin 100.00%
android ar-core sceneform mvvm pokemon-go pokeapi retrofit2 kotlin

pokemar's Introduction

Pokem"AR"

๐Ÿ“œ Description:

Pokem"AR" is a small mimic of the famous Augmented Reality game Pokemon Go. Here Geo Location is not being used and the models are not implemented in a real-time world. A 3D game object appears as Pokemon and when touched the ball, it automaticaly collides with the Game Object and the details of the Pokemon are stored and displayed through PokeAPI.

๐ŸŒŽ Released Android Application:

https://gofile.io/d/SYnHQU

๐Ÿ“ฝ Sample Demo:

WhatsApp.Video.2021-06-14.at.7.59.27.PM.mp4

๐Ÿ— Built With:

  • PokeAPI.
  • SceneForm.
  • AR Core.
  • Android SDK 7.0 (API Level 24) or later.
  • Kotlin.
  • MVVM Architecture.
  • Retrofit2.
  • OkHttp3.

๐Ÿงช Steps to Build locally:

  • Open Android Studio IDE.
  • Clone with git clone https://github.com/Akash-Ramjyothi/PokemAR.
  • Select whether to run on Android Emulator or Physical Device connected with USB.
  • Run the application with gradle assembleDebug on command line.

๐Ÿ’ฅ How to Contribute?

PRs Welcome Open Source Love svg2

  • Take a look at the Existing Issues or create your own Issues!
  • Wait for the Issue to be assigned to you after which you can start working on it.
  • Fork the Repo and create a Branch for any Issue that you are working upon.
  • Create a Pull Request which will be promptly reviewed and suggestions would be added to improve it.
  • Add Screenshots to help me know what this Code is all about.

๐Ÿ‘ฆ Developed By:

Akash Ramjyothi

ย ย ย ย  ย ย ย ย  ย ย ย ย  โ˜Ž๏ธ PH:+91 8939928002.

๐ŸŒ References Used:

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