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moonlander's Issues

Lander.destroy() animation!

Create a method which destroys the lander in an exaggerated, fiery explosion.
Spawn sparks, fire, particles, and wreckage that scatter and persist on the landscape.

Improve lander graphic

The lander looks stupid.

Make the lander dimensions based parametrically on a given height and width. Make core a modified octagon, but possibly with a flat bottom side. Add landing gear. Make height of landing gear the primary variable for achieving the height specified, without making the capsule disproportionate.

  • Add blinking lights
  • Add windows
  • Add landing gear
  • Add animated thrusters (animation probably from a dedicated object class). Issue #2.

Generate LandingPad

  • Landing pad should have a width parameter to determine the difficulty.
  • Landing pad constructor should be called by the Terrain.generate() method.
  • Should generate an x-position inside before the Terrain is generated.
  • Terrain class should provide a level location for a landing pad during generation.
  • Draw landing pad using an array of vectors so collisions can be detected using collideLinePoly().
  • Provide collision detection to Landing pad.
  • Modify stopOnTerrain() to prevent Lander from clipping into LandingPad

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