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import-boat-object-created-from-maya-to-unreal-engine-and-float-it-in-the-ocean's Introduction

EXP NO: 06

Import-Boat-Object-Created-from-Maya-to-Unreal-Engine-and-Float-it-on-the-Ocean

Aim

To make the boat object float on the ocean in Unreal Engine.

Procedure

Step 1: Create a boat mesh in Maya.

Step 2: Import this mesh to Unreal engine.

Step 3: In the default level created make a landscape with suitable texturing

Step 4: After creating a proper landscape with ocean and required assets we have to save our level.

Step 5: Then create a blueprint for this boat mesh

Step 6: In the blueprint create a buoyancy for the object and include static mesh

Step 7: Once all these are created, Create phontoons for the four points on the boat object at the relative locations.

Step 8: To make the boat float activate the buoyancy and save all these.

Step 9: Finally, play this level with simulation to see the boat floating on the created ocean.

Output

206857039-85dd8f56-7e8f-42f7-8a5f-13ebf91ced4d

Result

Thus a boat is created from maya and made to float successfully in Unreal Engine.

import-boat-object-created-from-maya-to-unreal-engine-and-float-it-in-the-ocean's People

Contributors

aswini-j avatar aishreeramesh avatar

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