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airconsole-construct2's Issues

AC vibrate fails to vibrate device

Noticed the vibrate action in v 1.7.0.16 doesn't work as expected. Fails to vibrate device. In contrast the browser vibrate action does work as expected.

Exposed parameters creating unneeded confusion?

This is less an issue and more of a possible enhancement, I think, though I may be misunderstanding something.

At the very end of the tutorial, there's this line:

Note that only the "Value" value is something you should hard code. All other values can be found in the expression window:

Is there a reason these values that don't need to be "hard coded" are exposed? Like, is there ever a situation where I might want to put something other than "AirConsole.Message" in the "Message" field, for example? If not, I think I would be a bit less confused if these fields were hidden away entirely.

Update API to latest version

I'm trying to work on a project with this plugin and I'm getting the "Please update API to version 1.3.0" message when testing with the simulator. I've tried changing the references in the exported project to reference the new API but it's still giving me the error (and it's annoying to have to replace the files each export).

Cannot load

When I try install addon using .c2addon i get follwing message
"Cannot load .c2addon file: info.xml is missing from the root"

Update documentation and upload live example

I've been working with this plugin for a number of hours now and I've yet to create anything functional. There are a number of factors making it difficult for me to determine exactly why this is and I think those could be mitigated by updating the C2 plugin documentation and providing a live, online build of the Pong example made with Construct 2.

It seems as though the documentation hasn't been updated since v1.1. I haven't explored it in great detail since I'd like to get the Pong example working before I start porting my own game to Airconsole, but I've noticed a few out of date things and would appreciate the whole thing being looked over once again.

Simply building the included Pong example and trying to run it in the simulator seems like it should work without issue, and yet I see a number of errors in the Chrome dev console and my paddles never seem to spawn (implying that the controllers aren't connecting). I would really appreciate an example build hosted online that I can run through the simulator and see how a working build should look. It would be nice to compare dev console logs between my build and the working build to see what errors (if any) are my fault.

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