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melvor-will-i-die's Issues

Error due to the following mods: Will I Die? (v4.2.3)

So, I guess I'm supposed to open an issue for this.

image

Error due to the following mods:
Will I Die? (v4.2.3)
TypeError: Cannot read property '_reRender' of null
    at CombatResolver.recalculateSurvivability (Will I Die?:setup.mjs:2502:31)
    at Player.<anonymous> (Will I Die?:setup.mjs:3339:24)
    at Player.typeName.<computed> (https://steam.melvoridle.com/assets/js/built/mod.js?5911:839:52)
    at Player.checkEquipmentRequirements (https://steam.melvoridle.com/assets/js/built/player.js?5911:47:673)
    at https://steam.melvoridle.com/assets/js/built/main.js?5911:9:425
    at Generator.next (<anonymous>)
    at https://steam.melvoridle.com/assets/js/built/language.js?5911:5:58
    at new Promise (<anonymous>)
    at __awaiter (https://steam.melvoridle.com/assets/js/built/language.js?5911:2:8)
    at updateWindow (https://steam.melvoridle.com/assets/js/built/main.js?5911:5:921)

Invalid Damage Types

Currently doesn't seem to support a couple of Damage Types that pop up in Atlas of Discovery.
Below are the errors in the Console I get:
image
image

These occur in the Lost Temple Combat Area and the Trickery Temple Dungeon.

Run into an error while calculating Offline Progress!

An error occured while processing ticks offline:

Error due to the following mods:
Will I Die? (v4.3.0)

Error Name: TypeError
Error Message: game.combatAreaDisplayOrder is not iterable
Stack Trace:
TypeError: game.combatAreaDisplayOrder is not iterable
at CombatResolver.recalculateSurvivability (Will I Die?:setup.mjs:2461:32)
at PotionManager. (Will I Die?:setup.mjs:3240:24)
at typeName. (https://steam.melvoridle.com/assets/js/built/mod.js?11195:599:52)
at PotionManager.consumeChargeForAction (https://steam.melvoridle.com/assets/js/built/potionManager.js?11195:21:11)
at handler (https://steam.melvoridle.com/assets/js/built/potionManager.js?11195:14:58)
at newHandler (https://steam.melvoridle.com/assets/js/built/gameEvents.js?11195:5:1)
at https://steam.melvoridle.com/assets/js/mitt.min.js:1:420
at Array.map ()
at Object.emit (https://steam.melvoridle.com/assets/js/mitt.min.js:1:404)
at get actionRewards [as actionRewards] (https://steam.melvoridle.com/assets/js/built/woodcutting.js?11195:72:248)

Active Action: melvorD:Woodcutting
Current Equipment:
melvorD:Helmet: melvorAoD:Golden_Wreath
melvorD:Platebody: melvorF:Necromancer_Robes
melvorD:Platelegs: melvorF:Necromancer_Bottoms
melvorD:Boots: melvorAoD:Archaeologist_Boots
melvorD:Weapon: melvorAoD:Chisel
melvorD:Shield: melvorAoD:Mining_Lantern
melvorD:Amulet: melvorD:Clue_Chasers_Insignia
melvorD:Ring: melvorD:Aorpheats_Signet_Ring
melvorD:Gloves: melvorAoD:Old_Woodcutting_Gloves
melvorD:Cape: melvorD:Woodcutting_Skillcape
melvorD:Summon2: melvorF:Summoning_Familiar_Octopus
melvorD:Consumable: melvorF:Crafting_Scroll_Of_XP
melvorD:Gem: melvorAoD:Basic_Barrier_Gem

Action Information:
Is Active: true

Active Trees: melvorAoD:Cursed
melvorD:Mahogany
Modding Enabled. Loaded mods:
[Myth] Combat Simulator
SEMI Core
SEMI Drop Chances
SEMI Auto Master
SEMI Auto Loot
Right Click Equip Menu
Unlimited Offline
SEMI Auto Farming
Mastery Pool Can Overflow
Shop Item Owned Indicator
Will I Die?
Reveal Thieving Loot
SEMI Auto Run
Semi Auto Township
Bank Tab Icons
Show Dungeon Completion Count
Skill Boosts
Show Item Sources And Uses
Reveal Cartography Map
Absurdly High Max Township Storage
Give Me 666
10K (100千 to 10δΈ‡)

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