These are general purpose wireframe shaders adapted from Unity's built-in SpatialMappingWireframe shader.
- Add the shaders to your Unity project's
Assets
directory. - Set your material's shader to
SuperSystems/Wireframe
orSuperSystems/Wireframe-Transparent
.
All code in this repository (unity-wireframe) is made freely available under the MIT license. This essentially means you're free to use it however you like as long as you provide attribution.