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SkaterDad avatar SkaterDad commented on September 25, 2024 1

@AGulev You were correct.

It seems I was initializing the Unity ads in my GUI script, but calling load in my main.script init(), in the code I used to reset my game state.

I have added unityads.is_initialized() checks before I call load now, and it works great.

Appreciate your help and this great library 😀

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AGulev avatar AGulev commented on September 25, 2024

Can't reproduce the issue using the extension example (Pixel 4a, Android 13 the latest beta )
Do you reproduce it using the example or maybe in your game?
If it's in you game what the other dependencies you have?
Could you try to create a minimal repo case?

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SkaterDad avatar SkaterDad commented on September 25, 2024

The bug you linked related to Android 13 in the other issue must be a frustrating one. It certainly makes me hesistant o release any updates.

I will try to reproduce the issue using the demo project this evening and will let you know how it goes.

Here's my dependency list for the game:

dependencies#0 = https://github.com/rgrams/rendercam/archive/refs/tags/1.0.3.zip
dependencies#1 = https://github.com/AGulev/DefVideoAds/archive/refs/tags/4.4.0.zip
dependencies#2 = https://github.com/defold/extension-gpgs/archive/refs/tags/2.5.1.zip
dependencies#3 = https://github.com/subsoap/defsave/archive/refs/tags/v1.2.4.zip
dependencies#4 = https://github.com/defold/extension-iap/archive/refs/tags/4.0.0.zip
dependencies#5 = https://github.com/SkaterDad/extension-review/archive/refs/heads/update-android-lib.zip
dependencies#6 = https://github.com/subsoap/defglot/archive/refs/heads/master.zip

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AGulev avatar AGulev commented on September 25, 2024

I'll try to repo it using your dependencies

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AGulev avatar AGulev commented on September 25, 2024

@SkaterDad I can't reproduce it on my Pixel 4a
pls, try to repo the issue using the extension's example project

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AGulev avatar AGulev commented on September 25, 2024

@SkaterDad according to your log it seems like you call load method before ads initialization
could you pls check that?

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AGulev avatar AGulev commented on September 25, 2024

yes, I'm right here.
I can repo the same issue if I call
unityads.load(INTERSTITIAL)
before
unityads.initialize()

pls check your code

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SkaterDad avatar SkaterDad commented on September 25, 2024

Thanks for looking again. I'll review the code again add some logging to test your theory.

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