I have a deep interest in mastering various technologies and utilizing them artistically. With this passion, I aspire to be a combat game designer, aiming to convey "The feeling of being alive" to people through my games.
- Game Design
- Unreal Engine (C++)
- Object-Oriented Programming
- Computer Graphics (OpenGL)
- Visual Effects (Niagara System)
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Breath in Winter (as Solo Developer, 2024.01~)
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SyrupSyrup MapleSyrup (as Game Designer within 5-member team, 2023.07~2023.12)
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Lost in Hope (as Director within a 6-member team, 2022.09~2023.09)
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Ddudu Farm (as Game Designer within a 7-member team, 2021.10~2023.09)
- B.S. Department of Computer Science and Engineering at Hanyang University, ERICA (2018.09~)
- B.S. Department of Electronic Engineering at Hanyang University, ERICA (2018.03~)
- Department of Information and Communication Technology at Sunrin Internet High School (2015.03~2017.02)