- transform settings
- renders something different than default mesh
- settings for that render (texture,light...)
- collision settings
-
Create subfolders in Assets folder
-
create some materials (RC -> new material)
-
drag it to some model
MeshRenderer -> Materials -> Element 0 is now this material
ALT + LEFT MOUSE
: rotate aroundSHIFT + MIDDLE MOUSE
: pan aroundMOUSE WHEEL
: zoomSELECT OBJ + F
: focus on objectSELECT OBJ + CTRL + D
: copy objectCTRL + slide
: snap object movementALT + click on element in high.
: hide/expand children
-
PICK B -> DROP ON A
: A is parent of BYou can now move B (child) independently, but not A. B is shown in inspector IN RELATIVE POSITION to parent.
-
Create subfolder Prefabs
-
PICK A -> DROP IN FOLDER
: A is now PREFABIn hierarchy, that object is now blue (prefab).
-
PICK prefab -> DROP TO SCENE
: new objects are now new prefabs
- Create
empty object
for your prefabs (put position to 000)
- remove unnecessary Box Coliders from children
Overriding:
- if you change something on a prefab
instance
, it will turnbold
. Right click forrevert/apply to all instances
- on parent -> Overrides it shows
list of all overrides
- create capsule
- Add component ->
RigidBody