Custom Rappan Athuk Maps created in DungeonDraft and Photoshop
Some Maps may use additional asset packs, which you will need to source yourself if you plan on working with the dungeondraft files:
- G Ground Level [3,6,7,8,9,10,11,12,13,14]
- 1 The Lair of the Dung Monster [A]-[1,3,4,5]
- 1C Mouth of Doom [1]
- 2A The Teleportal Maze [2,3,7,16]
- 2B Demon's Gullet
- 3A Zelkor's Lair [A]-[1,3,6,15,16]
- 3C Fountain of Pestilence
- 4B-A The Zombie Stables
- 4B-B The Last One Inn [1]
- 4B-C The Weird Plantation
- 4B-D The River Drippings [1,4]
- 4B-E The Rune Caverns [1]
- 4B-F The Gates of Gloom [1,5]
- Wilderness Area 4-A - The Troll Mound Tunnel (Extra)[A]-[1,3,4,5]
- Wilderness Area 5 - Cave of Turane [A]-[1,3,4,5]
- Wilderness Area 4 - The Troll Mound
1 The Troll Mound 2 Marthek's Place & Ambros' Base
Some Assets may be activated in the DungeonDraft File but not really used. Sorry for that. If a map does not denote additional assets, it was created using the default DungeonDraft Assets only.
- [1] Crave's Lights
- [2] Geordi’s Full Cliff Package
- [3] Krager’s Shadow & Light Pack
- [4] AoA Shadow Pattern
- [5] Shadows and Overlays
- [6] Essendi's Caves & Spiders
- [7] Essendi's Swamps & Bones
- [8] Gogots Maps Shadows & Lights
- [9] Gogots Maps Forest
- [10] Gogots Maps Vegetation
- [11] Pancake Wizard's Odds and Ends
- [12] Wider Walls
- [13] Synecdoche Eclectic Pack
- [14] Lost Lands Castle Assets
- [15] Gogots Maps Water
- [16] Essendi's Reefs & Jaws
- Added a custom map for tunnels connecting to the Troll Mound, as my players may be captured by Turane and the Trolls in an upcoming session and i've found the Troll Mound to be to large to allow for a believable "prison break" scene.
- The Troll Mound is blocked out but needs further refinement, e.g. clutter and stuff