Comments (1)
Unfortunately, that won't work. The way the games handle skyboxes is too different.
OoT has 10 skyboxes, MM has 2 skyboxes. The latter game recolors the skybox based on the day of time opposed to OoT, which has dedicated skyboxes for Dawn, Day, Dusk and Night among others.
The only way this could work in our case is to recolor the skyboxes and inject them into the other game to mimick the way it is supposed to look like as best as possible. I might give that a shot eventually, but it's not a simple texture swap.
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Related Issues (20)
- Feature request - invert camera controls while in first person HOT 6
- Feature request - Disable auto-center camera in first person HOT 2
- Wad's being broke when being patched with oot redux[BUG] HOT 4
- [BUG] Majora's Mask | Can't Learn New Wave Bossa Nova HOT 8
- Feature request: Info on whether the various options will run on real hardware or not HOT 2
- Feature Request: Add Support for Ocarina of Time and Majora's Mask GC Versions HOT 1
- 2x Damage Multiplier in Majora's Mask doesn't work[BUG] HOT 2
- Feature Request: Hold L to levitate HOT 3
- [BUG] Mario 64 splitscreen Multiplayer is not up-to-date HOT 1
- Feature Request: F-Zero X N64 widescreen patch HOT 1
- Masked Quest patch causes crash HOT 3
- Return to Dinosaur Land for Super Mario World (SNES) HOT 3
- feature request - latest version of hooting time for mario kart 64 HOT 2
- [BUG] It don't modify VC Controls OOT HOT 1
- [BUG] Changing the Name and/or Game ID of wad renders the channel read as unknown. HOT 7
- [BUG] OoT Scene Editor has trouble extracting scenes HOT 4
- no way to patch remapped vc controls? HOT 7
- [BUG] Reversed eye textures for a few "+ OoT/MM Eyes" Child Link models... HOT 1
- Feature Request: Quickspin and other spins tweaks MM & OOT HOT 1
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