Related Issues (18)
- AeroSurface Gizmo non-functional (4.0 branch)
- AeroUnits does not properly interpolate altitude values
- Add 2D aerodynamics nodes. HOT 2
- Implement unit testing. HOT 1
- Refactor `AeroSurface3D.calculate_forces()` to return a positioned impulse, for use as the center of pressure. HOT 1
- Question about having AeroBody3D as a root node and attaching my own script to it HOT 3
- Error when AeroBody sleeps
- Allow offset of rotation on AeroSurfaces HOT 2
- Plugin doesn't load properly HOT 4
- Add support for variable center of mass property present in 4.0
- Helicopter rotor physics/fixing the AeroRotorHinge3D node.
- Add option for manual lift/drag curves HOT 2
- Create editor gizmo for AeroBodies HOT 4
- Implement vortex lift HOT 1
- Implement ground effect
- Swept wings do not apply their lift vectors properly, instead they are applied diagonally, towards the swept leading edge.
- GUT integration
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from godot_aerodynamic_physics.