Comments (4)
so i had to go in and manually edit some classes, but im also noticing that there's no visual indicator of the aerosurfaces in the engine? im currently just guessing based on how the model conforms to the grid at the moment, and im not sure if it's because im on a release candidate or not
from godot_aerodynamic_physics.
That's 100% my bad. I changed around a few things, and accidentally referenced a node/class from an external library. I've pushed a new release here on github, and submitted an update version on the Godot Asset Library, pending review.
Closed by: dfb9c15
from godot_aerodynamic_physics.
Also, I added an extra install instruction for the asset library version.
Ensure that addon files are installed inside
res://addons/godot_aerodynamic_physics
from godot_aerodynamic_physics.
awesome, thank you!
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Related Issues (18)
- AeroSurface Gizmo non-functional (4.0 branch)
- AeroUnits does not properly interpolate altitude values
- Add 2D aerodynamics nodes. HOT 2
- Implement unit testing. HOT 1
- Refactor `AeroSurface3D.calculate_forces()` to return a positioned impulse, for use as the center of pressure. HOT 1
- Question about having AeroBody3D as a root node and attaching my own script to it HOT 3
- Error when AeroBody sleeps
- Allow offset of rotation on AeroSurfaces HOT 2
- Add support for variable center of mass property present in 4.0
- Helicopter rotor physics/fixing the AeroRotorHinge3D node.
- Add option for manual lift/drag curves HOT 2
- Create editor gizmo for AeroBodies HOT 4
- Implement vortex lift HOT 1
- Implement ground effect
- Swept wings do not apply their lift vectors properly, instead they are applied diagonally, towards the swept leading edge.
- Procedural aero surface issues.
- GUT integration
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