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View Code? Open in Web Editor NEWTools for 1 dimensional simulation in godot
Tools for 1 dimensional simulation in godot
Add constraint that rigidly links two objects in the same, or different spaces together, provide options for how the relative position in each space affects the constraint's force.
This will require #5 to be worked on, allow for external forces to affect simulation objects, and allow simulation objects to affect the main body.
Something to do with the selection of whether a collision occurs or not, and the delta speed being 0 causing no collision logic to happen after the first collision, phasing through collisions
So that we can have the bolt push the hammer back more realistically, probably only do 1 way coupling
two collisions are detected after an object has bounced away causing sticking
The culprit is in the collision detection algorithm, needs to make sure that we dont count outbound collisions, (this may only be an issue with bound shapes)
Add a collision shape that acts almost like a spring loaded ramp, allowing an object to collide on one side, but pass over from the other. Ideally implement a constant force when passing over the non-collision side, to simulate friction/pushback of a mechanism.
Add constraints constraints (i.e. limit position)
Allow one simulation space to represent multiple discrete segments of curved or linear space. Enforce constraint rules of equal distance through the 3D curve.
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