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Comments (2)

AddictedCS avatar AddictedCS commented on May 25, 2024

It was to contain not the ffmpeg.exe file but the DLLs: avcodec.dll, avformat.dll etc.

from soundfingerprinting.

jdesl avatar jdesl commented on May 25, 2024

Everything points to that, manually added "DynamicallyLoadedBindings.Initialize();" now it works.
Going to reset & restart everything.

files

      var current = Environment.CurrentDirectory;
      var probe = Path.Combine("FFmpeg", "bin", Environment.Is64BitProcess ? "x64" : "x86");
      var ffmpegBinaryPath = Path.Combine(current, probe);
      Console.WriteLine(Environment.CurrentDirectory);
      Console.WriteLine($"FFmpeg binaries found in: {ffmpegBinaryPath}");
      DynamicallyLoadedBindings.LibrariesPath = ffmpegBinaryPath;
      DynamicallyLoadedBindings.Initialize();
    
      Console.WriteLine($"FFmpeg version info: {ffmpeg.av_version_info()}");
    var audioService = new FFmpegAudioService();
    var hashedFingerprints = await FingerprintCommandBuilder.Instance
                                     .BuildFingerprintCommand()
                                     .From("c:\\temp\\chopin_short.wav")
                                     .UsingServices(audioService)
                                     .Hash();
    Console.WriteLine(hashedFingerprints.ToString());

from soundfingerprinting.

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