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Philip Degarmo's Projects

legion icon legion

High performance Rust ECS library

minimum icon minimum

A game development framework that provides basic tooling and a content authoring workflow

moltenvk icon moltenvk

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

polling icon polling

Portable interface to epoll, kqueue, event ports, and wepoll

profiling icon profiling

Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.

puffin icon puffin

🐦 Simple instrumentation profiler for Rust πŸ¦€

rafx icon rafx

Multi-backend renderer built on top of distill. The objective of this repo is to build a scalable, flexible, data driven renderer.

raw-window-metal icon raw-window-metal

Interoperability library for Metal and raw-window-handle for surface creation.

rendy icon rendy

State of the art "build your own engine" kit powered by gfx-hal

sdl-mirror icon sdl-mirror

An unofficial, automated SDL2 and SDL1.2 HG mirror.

serde-diff icon serde-diff

Utility for comparing two structs and re-applying the differences to other structs

vk-mem-rs icon vk-mem-rs

Rust bindings for AMD Vulkan Memory Allocator (VMA)

wepoll icon wepoll

wepoll: fast epoll for windows⁧ 🎭

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