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mazecraft's Introduction

mazecraft

Attributions.

TODO.

Textures: https://github.com/ClassicFaithful/64x-Jappa

Events

  • dragging to pan the map
  • click a tile to place something
  • click and drag to place many things
  • click an drag to place a box.

Command pattern for drawing on the map.

I need to be able to freehand draw, interactively see the progress, and keep an undo history.

  • need to track every pixel that got drawn on

  • need to draw them in real-time.

  • once mouseup, need to keep a history of the entire drawn set of pixels and their previous values.

So once mousedown begins, start checking for pixels. Every time a pixel is being drawn that hasn't already been drawn, add it to the "drawn" array and add "previousValue" to the drawnArray.

previousValue is a number (enum mapping to tile) drawn is a number (enum mapping to tile)

Ideas

  • Show the missing upgrades greyed out. I'm thinking like analog indicator lights. 8 total. 2 columns.
  • Show empty minimap, top-right. It should be especially large.
  • 1:1 ratio viewport.
  • Editor becomes a separate thing you can tab into. (Is it a separate browser tab?)

8 Upgrades (ideas)

  • Higher resolution viewport
  • Sounds
  • The Minimap (an upgrade that you can get multiple times?)
    • Lidar only
    • With history (ie. what blocks you've seen)
    • with texture? (ie. before it's just filled or not... then there's textures)

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