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Add / Reset your Skyrim perks using generated scripts with an easy to use graphical interface! :memo: :video_game:

Home Page: https://aaronmaynard.github.io/Skyrim-Perk-Utility/

License: GNU General Public License v3.0

CoffeeScript 13.83% CSS 0.75% JavaScript 81.43% HTML 4.00%
skyrim websites skyrim-special-edition bethesda steam steam-games game metadata modding modding-tools

skyrim-perk-utility's Introduction

Skyrim Perk Utility

The Skyrim Perk Utility allows you to set (or reset) which perks you have active, via a script that can be downloaded. This utility will use natural progression as if you took the time to get the perks yourself.

Access the utility here: Skyrim Perk Utility

GitHub forks GitHub stars GitHub issues GitHub pull requests Pull Requests license GitHub last commit GitHub top language GitHub language count

Skyrim Console:

Press the ~ key while in game to access the console.ย  Then type the following

bat <filepath>/<file name>

The game will begin to add the perks from the file. Give a few seconds to a minute for all of the script to load into the game. After you executed the scripts your character should have your desired abilities. The scripts change your level and perks, but don't change your attributes i.e. magicka, health and stamina are not affected. If you want to change them you could use the console command "player.setav health 500" etc.

Pull requests welcome!

How to Contribute

This is an Open Source project and we would be happy to see contributors who report bugs and file feature requests submitting pull requests as well. This project adheres to the Collaborative code of conduct. By participating, you expect to maintain the code of conduct. Before creating New issue and Pull request, please refer to the template.

Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

skyrim-perk-utility's People

Contributors

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skyrim-perk-utility's Issues

Map nodes according to resource images

๐Ÿ“ฆ Project: Ordinator Implementation

This issue is tied to the respective project page and will be automatically sorted. For more information on this project, click here.
โค๏ธ Thanks for helping!

๐Ÿ“‹ Issue:

In order to use this on our graphical interface, we need to correctly map out the location of the nodes. The layout is described as it is in our resource images. The nodes are positioned much like an x-y graph; x controlling horizontal movement, y controlling vertical. Keep in mind however that the y position is inverted... so to go up by 10 points, you will need to enter -10. Edit the data_ordinator.js document found in the project directory.

If you feel like you want to print out these pictures or trace them on graph paper to find the spacing, go for it! That is a great way to make sure everything is scaled correctly Here's a great resource. If you prefer working on the computer you can use your preferred photo editing software while changing opacity of a graphing paper template. If you do not own a copy of Photoshop, there is a great free online application called Pixlr.com/editor; requires Adobe Flash.

Here

Please keep the spacing on intervals of 5, such as pos: [10, -10], not pos: [10, -13],; this will make things easier / simpler. The canvas will automatically readjust to the center-point.

 {
   name: 'Node X',			Change "X" to the new node number
   levels: 1,			        The number of levels the perk has
   desc: ['Description'],		The description of the perk
   req: [5],				The required skill level needed to activate this perk
   pos: [10, -10],			the position in intervals of 5
   deps: [X],				Change "X" to the node that a line will be drawn from.  For multiple lines, enter [X,X].
   id: ['00000000']			The code used to activate the perk in-game
 }

An recap of what you are doing:

  • Set the name to "N# - [PerkName]"
  • Map the node location on the canvas.
  • That is it.

๐Ÿ‘ฅ Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #19)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

๐Ÿ†˜ Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Fix broken "View On GitHub" link

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

Your task is to fix the "View On GitHub" button on the webpage, which you can view HERE.

<button><a href="https://github.com/aaronmaynard/Skyrim-Perk-Utility">View On GitHub</a></button>

Right now the button does not work, because it is not formatted properly. You will need to change the code that takes the viewer to the GitHub page. It should look like this when your done:

<input type=button onClick="location.href='https://github.com/aaronmaynard/Skyrim-Perk-Utility'" value='View On GitHub'>   

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #3)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Obtain Perk ID's from mod

๐Ÿ“ฆ Project: Ordinator Implementation

This issue is tied to the respective project page and will be automatically sorted. For more information on this project, click here.
โค๏ธ Thanks for helping!

๐Ÿ“‹ Issue:

In order to activate the perks from the ordinator mod, we need to have the perk ID's associated with each perk. This is a simple task, however is will not be a quick one. The best way to do this would to play the game and use the console "~" to find information about each perk. This can be done my typing help "name of perk" in the console. If you don't have access to the game, you can still help! In the perk ID list we still need the names of the individual perks. You can fill out those within their corresponding sections, just keep in mind that you will need to follow the layout described in the document.

๐Ÿ‘ฅ Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #18)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

๐Ÿ†˜ Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Add styling for "input" button

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

Your task is to add styling for a button that will be added on the webpage, which you can view HERE.

Just add the input styling in the docs/css/style.css under the button styling. It should look like this when your done:

button {
  background: rgb(64, 64, 64);
  border: 1px solid rgb(0,0,0);
  color: white;
  cursor: pointer;
  padding: 6px 10px;
  margin: 0 0 0 5px;
}
button:hover {
  background: rgb(0,0,0);
  color: rgb(255, 153, 51);
}
input {
  background: rgb(64, 64, 64);
  border: 1px solid rgb(0,0,0);
  color: white;
  cursor: pointer;
  padding: 6px 10px;
  margin: 0 0 0 5px;
}
input:hover {
  background: rgb(0,0,0);
  color: rgb(255, 153, 51);
}

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #2)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Add information in the help section

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ
โค๏ธ Thanks for helping!

๐Ÿ“‹ Issue:

We are currently in the process of adding support for the ordinator mod! With that said, some people may experience issue running our script if they are not sure what to do about perk ID's that look like __0148FE1. To help with this you are going to add a section to our help page. Use the text before the "for example:" in the Note about Perk ID's section. After, provide a link, using anchor tags, to that very page so they can see a more detailed description.

Good luck!

๐Ÿ‘ฅ Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #29)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

๐Ÿ†˜ Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Microsoft Edge Mouse Bug

I'm submitting a ... (check one with "x")

  • bug report
  • feature request
  • support request

Description:
Running the Skyrim Perk Utility in Edge when mousing over the the perk trees the cursor disappears.

Explain what you would expect from this process.

Expected Behavior:
It is expected that the cursor stays visible.

Describe what you're currently experiencing from this process, and thereby explain the bug.

Actual Behavior:
While moving the cursor over the perk tree it is not visible. When left still it will become visible. Only occurs over the perk trees.

Please provide an ordered list on how to reproduce the issue.

Steps to Reproduce:
Open the Skyrim Perk Utility in Microsoft Edge 41.16299.15.0.

If relevant, please include screenshots and logs.

Screenshots (if any):
image

Would you like to work on this issue?

  • Yes
  • No

Add nodes to data_ordinator.js

I'm submitting a ... (check one with "x")

  • bug report
  • feature request
  • support request

Description:

Add the nodes to the data_ordinator.js. This will make it easier for people to edit / modify the node position on the canvas.

Expected Behavior:

N/A

Actual Behavior:

N/A

Steps to Reproduce:

If relevant, please include screenshots and logs.

Screenshots (if any):

Would you like to work on this issue?

  • Yes
  • No

Add the ability to share build via link

๐Ÿฅ‡ first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

๐Ÿ“‹ Issue:

You will be adding an alternate option to saving the script generated by the user via the graphical interface. This is pretty simple... you will be creating a button that will be used to grab the window location (URL) and allowing them to easily share their build with their friends via social media or other means. This is laying the foundation for what will later be URL shortening. Apply your changes to index.html located in the root directory.

๐ŸŽ Approach:

Add this button to the <div class="dropdown-content"> element. Follow the current formula for the interface by using a <span> element and the appropriate class="className". The text should read: "NEW Share Online", without quotes, and "new" being in color:orange. When clicking on the button the user should be prompted to "Copy this link to share your build:" and be given the URL generated by the canvas.

Inline Styling:

<p style="color:blue;">This is a Styled Paragraph</p>

Browser Prompting:

onclick="prompt(text, defaultText)"

Element Classes:

<element class="someClass">Some Stuff</element>

JavaScript Window Location:

window.location.assign loads a new document
window.location.hostname returns the domain name of the web host
window.location.href returns the href (URL) of the current page
window.location.pathname returns the path and filename of the current page
window.location.protocol returns the web protocol used (http or https)

๐Ÿ‘ฅ Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #16)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

๐Ÿ†˜ Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Add Code of Conduct

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

Issue:

Your task is to add a Code of Conduct to the repository documentation. Take the template code of conduct from contributor-covenant.org and replace [INSERT EMAIL ADDRESS] under enforcement with "[email protected]". Then submit a pull request. Simple as that! It should be labeled CODE_OF_CONDUCT.md

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #8)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Too much js code for canvas?

I'm submitting a ... (check one with "x")

  • bug report
  • feature request
  • support request

Description:

Right now I am trying to fill all of the information needed for the table at the bottom of our project page. I've checked the code several times, there are no syntax issues. When add just one of these sections:

{
  name: 'N1 - Illusion Dual Casting',
  levels: 1,
  desc: ['Dual casting an Illusion spell empowers it, increasing effectiveness and cost.'],
  req: [20],
  pos: [10, -10],
  deps: [0],
  id: ['00000000']
}

after a certain number of lines (around 1500), the canvas returns blank. What I have planned on doing for a temporary work around is to split the 12 trees into 3 groups of six, since that seems to be the maximum amount I can fully complete. Each group being its own page.

Expected Behavior:

Function exactly like the vanilla perk trees as on the live site.

Actual Behavior:

The canvas returns blank. No parts missing, just a blank canvas.

Steps to Reproduce:

Fill in each section
If relevant, please include screenshots and logs.
You can check out the SUPPORT FILES uploaded here.

Screenshots (if any):
A completed canvas
complete
A blank canvas... too much code?
error

Would you like to work on this issue?

  • Yes
  • No

Download needs filename.txt

First of all,
Thank you for your help โค๏ธ

The Issue

Currently when the user downloads the file in their desired browser, the file will show as "Download" (such as in Firefox). In order to run this script in the game they will first need to add a file extension, either .bat or .txt. This needs to be changed to show "addperk.txt" when initializing the download.

Your task is to fix the "Download" filename on the webpage, which you can view HERE.

$('#download-addperks').click(function() {
  return window.open("data:application/octet-stream," + (encodeURI(getAddPerksCode())));
});

This code is located in docs/js/app.js

I would start by checking on how to generate downloads with html and Javascript. Such an example would be this one

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #4)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Remove HTML from homepage

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

Your task is to remove the notice on the footer of the webpage, which you can view HERE. We are removing this because the related issue has been resolved.

Just remove the notice in the docs/index.html in the footer section.

<span style="color:red">Notice: </span><span>The script will show as "Download" becuase .bat files are not accepted through some browners.  You can change the file extension to .txt</span>

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #7)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Add classes to index

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

Issue:

Your task is to add classes to the index.html document of the repository. These classes will be used for further implementation to enhance the user experience on the project which you can visit here. You will be adding four classes to the document. The four classes will consist of three types; cDefault, cCrosshair and cDownload.

cDefault will need to be added to the <div id="cursorMod"> element, cCrosshair added to the canvas, and cDownload added to the two download spans. When adding a class to an element, use the following syntax:

<element class="className" id="idName">
    <foo>
        <p>Hello, World!</p>
    </foo>
</element>

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #12)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Add webpage for project

๐Ÿ“ฆ Project: Ordinator Implementation

This issue is tied to the respective project page and will be automatically sorted. For more information on this project, click here.
โค๏ธ Thanks for helping!

๐Ÿ“‹ Issue:

We are currently in the process of adding support for the ordinator mod. But we still need a place to build. Your task to to take the main index.html located in root directory, make a copy of it called ordinator.html, and change the script src
<script type="text/javascript" src="js/data.js"></script>
to
<script type="text/javascript" src="js/data_ordinator.js"></script>.

Thats it!
Good luck!

๐Ÿ‘ฅ Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #20)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

๐Ÿ†˜ Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Move PULL_REQUEST_TEMPLATE and ISSUE_TEMPLATE

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ
โค๏ธ Thanks for helping!

๐Ÿ“‹ Issue:

To aid in clutter control, please move PULL_REQUEST_TEMPLATE and ISSUE_TEMPLATE to the root directory. You can simply copy the raw data and re-create the files in the root Skyrim-Perk-Utility if you see fit. After you have done so, delete the ones located in docs folder. Please complete these in one pull request.

Good luck!

๐Ÿ‘ฅ Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #30)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

๐Ÿ†˜ Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Enable custom cursor

first-timers-only

This issue is tagged :octocat: first-timers-only. It is only for people who have never contributed to open source before and are looking for an easy way take their first steps.

Consider this as your chance to dip your toe into the world of open-source and get some bragging rights for writing code that makes drones fly, cars find charging stations, helps people and goods move from place to place and more...

Thank you for your help โค๏ธ

Issue:

Your task is to add the styling elements for the custom cursors recently uploaded to the repository. This needs to be done to both style.css and help.css. For style.css you will add elements for the classes .cDefault, .cCrosshair and .cDownload. You add only .cDefault in help.css. Add the styling elements for type class at the end of the documents, and use the appropriate syntax:

.class{
    cursor: url(https://aaronmaynard.github.io/Skyrim-Perk-Utility/cursor/[CURSOR_FILE.cur]), [CURSORTYPE];
}

The three types of cursors we will be implementing are default, crosshair and pointer.

Don't forget to add an endLine (Press Enter) at the end of the document.

Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the โ˜… Star and then โ‘‚ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: #13)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help ๐Ÿ˜„

Add Ordinator Mod Functionality

I'm submitting a ... (check one with "x")

  • bug report
  • feature request

Description:

Add functionality support for the Skyrim mod Ordinator.

Expected Behavior:

The project can work the exact same way, just have an alternate version for those with the Ordinator - Perks of Skyrim mod. Over 1mil people are using this mod, which can be seen from Nexus

Actual Behavior:

There Currently is no support for this mod.

Steps to Reproduce:

If relevant, please include screenshots and logs.
Not Applicable

Screenshots (if any):

Would you like to work on this issue?

  • Yes
  • No

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