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gmtk-game-jam-23's Issues

Create the guard data concept

A guard should have a direction, a type, a rotation count, a blind count, and which squares it would be watching in the direction it is facing. Also it should have a stunned status, and current suspicion level.

Create programmable intruder entity

Create intruder entity that can be programmed with a set of text instructions. Levels can be encoded with a JSON object:

{
	"routes": [
		"NNNEENEES",
		"EESEENNWNN"
	]
}

Add back button

Back button should move us from the simulation phase to the planning phase.

Add audio manager

Audio manager switches tracks during the game, playing different tracks depending on scene.

Create distinct planning vs simulation phase that can be toggled in some manner

Simulation should disable all clicking activity. Simulation paths should be charted. Initially, i'd be happy if we could just have a button press which toggled the two states before working about having buttons which handle this well.

Game manager probably needs distinct states, or we need it to toggle between scenes: both are options.

Distinguish Light vs sight guard

Make the light type guards (spotshroom, glowshroom) have a different highlight color from standard spotting. Guards who are light type do not spot the areas they light.

Create a reusable hover component

It should be a component which can be spawned on mouse hover of any arbitrary game object of our choosing. It should display provided text.

Add delete guard button

When clicked on a guard, there should be an X you can click to delete the currently selected guard.

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