David Peicho's Projects
Set of materials, shaders, and post-process for Three.js
Contains the work I made at EPITA, during TP sessions and small submissions.
Pathtracer using CUDA
My personal blog made with Svelte & Sapper
The repository for high quality TypeScript type definitions.
Contains my i3-gaps, i3blocks configuration
Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript
Experimental Entity Component System for javascript
Emscripten: An LLVM-to-WebAssembly Compiler
WebGPU Pathtracer implementation
js input & action mapping library for real-time experiences
Node.js JavaScript runtime :sparkles::turtle::rocket::sparkles:
C++ WebGPU Pathtracer
Rust strided slice implementation. Slice anything, even struct!
C++ Library for real time arrow recognition, matching a harcoded template
Repository containing subjects and code for classes I am teaching
TS type library for the popular webgl library threejs
JavaScript 3D library.
Tiny 3D loading library (headers only!)
Integration example of the Unity engine in a SwiftUI-based application
The Official Khronos WebGL Repository
Native WebGPU implementation based on gfx-hal
Native WebGPU implementation based on wgpu-core
Hosting for wgpu.rs website
Wonderland Engine's JavaScript API.
Wonderland Engine's official component library.
Real-time statistics for Wonderland Engine projects