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taskuler's Introduction

Taskuler - Simple "bare-metal" task scheduling framework

This framework employs a simple and tiny

cyclic executive, non-preemtive, cooperative scheduler

to manage task execution.

Requirements specification

The following loosely lists requirements, constraints, features and goals.

  • Cyclic executive, cooperative (non-preemptive/run-to-completion), monotonic (fixed priorities) scheduling of multiple tasks in embedded systems for real-time applications
  • Preemption can be achieved through hardware interrupts
  • Provides an optional facility (separate module) to handle nested critical sections
  • Timing of tasks (via task lists) is predefined at compile time
  • Switch between multiple task lists at run time
  • Tasks within a task list can individually be enabled and disabled at run time
  • Timers can be created with one-shot tasks whos time stamp of last task run is updated when enbling (starting) them
  • Each task can individually be scheduled by its period and its offset to other tasks
  • Task deadline overrun detection/indication with (single) counter
  • Optional task deadline overrun (recovery) action with custom hook
  • Deadline of each task can individually be defined at compile time
  • Disabled tasks are not run but their last run indication is still updated to maintain schedulability
  • To eliminate drift in task invocation over time, tasks update their last run to the "ideal" invocation time (that is, the beginning of their period/time slot)
  • If a task--for whatever reason--is not executed within its period, it will run "normally" within its next period (without impact on the schedule of other tasks)
  • Works flawlessly on rollover of its relative system time tick source with unsigned integer type that it is connected to
  • Framework design
  • Deployment in embedded systems
  • Code implementation in the C programming language ("C99", ISO/IEC 9899:1999)
  • Interfaces with the application software through task lists and with the MCU hardware (for the relative system time tick) through a pointer to function--both user-provided
  • "Design by Contract" approach via "dynamic" assertions (assert(...))
  • Low impact on technical budgets
    • Low CPU utilization
    • Small memory footprint in ROM (text, data) and RAM (data, heap, stack)
    • Runs (also) well on "small" MCUs (e.g., AVR ATmega328P/Arduino Uno)
  • Quality model
    • "Simple" (low complexity of software architecture and detailed design, essential features only)
    • Modular
    • Re-usable
    • Portable
    • Unit tested with 100 % coverage (LOC executed, branches taken, functions called)
    • Defined quality metrics (see table below)
    • MISRA-C:2012 compliant
    • Static code analysis pass
    • No dynamic memory allocation (via malloc() or similar)
    • SCM via Git with Semantic Versioning
  • Well documented (from requirements over architecture to detailed design), using Doxygen, Markdown, custom diagrams, UML
  • Traceability from requirements specification to implementation by transitivity

Quality metrics:

Metric Target
No. of parameters/arguments (per func.) <= 6
No. of instructions (per func.) <= 60
No. of nested control structures (per func.) <= 5
Cyclomatic complexity number (per func.) <= 10
Comment rate (per file) >= 20 %
Unit test (decision) coverage = 100 %

Using timers

Timers can be created by using a one-shot task that deactives itself at the end of its execution. Its period then defines the timer’s timing. When enabling such a task (i.e., starting the timer), its time stamp of last task run must be updated.

Architecture

UML class diagram

Scheduling algorithm

Exemplary task schedule

Flow of control

Layered architecture

UML package diagram

Coding standard

Applicable guidelines

This project aims to adhere to the following guidelines (with exceptions):

  • The Power of Ten - Rules for Developing Safety Critical Code (NASA/JPL; G. J. Holzmann)
  • MISRA C:2012 - Guidelines for the use of the C language in critical systems

If necessary, deviations from the guidelines are allowed but must be justified and documented by means of inline comments.

Further style conventions

Furthermore, the style is only loosely defined:

New added code should use the same style (i.e. "look similar") as the already existing code base.

Some remarks on the non-obvious points of this style convention:

  • Files are divided into an "attributes" and "operations" section (just like classes in a UML class diagram)
  • #includes are placed in a module’s implementation (*.c) file(s), except when they include header files external to the project (e.g. libc) or if a module already uses another project-internal API in its own API (in both exceptional cases those #includes are then placed in the module’s header file)
  • Multiple instructions (ending with ;) within a macro are enclosed in a do {...} while (false) loop
  • The limit for line breaks is 80 characters (slight overshoots are acceptable if it increases readability and if used sparingly)
  • Whitespace is inserted after control flow structure keywords (e.g. if/for/while/switch/return (...))
  • Comments
    • ... can be placed above one or multiple line(s) (code block), addressing all following line(s) until the next empty line or lesser indentation level
    • ... can be placed at the end of a line, addressing this line only
    • ... can be placed below a long line with one additional indentation level to address this one long line in a code block where a comment does not fit at the end of the line
  • Far away closing brackets/keywords of control structures are commented to indicate to what they belong (e.g. #endif /* MODULENAME_H */)
  • API functions/macros/variables ("globals") etc. are prefixed with their module’s (abbreviated) name + _;
    if the project is intended to be included in another project (e.g. the project is a library or framework), the prefix also starts with up to 3 characters that abbreviate the project name
  • Private, file-scope (static) variables are prefixed with pv_
  • Pointers are prefixed with p_
  • Types are suffixed with _t
  • In object-oriented code, the pointer argument to an object of a class’ function is named me

Workflow

This project uses a simple topic branch Git workflow. The only permanently existing branches are "develop" (development status; unstable) and "master" (release status; stable). New development efforts are done in separate topic branches, which are then merged into develop once ready. For releases, the "develop" branch is then merged into "master". Fast-forward merges are preferred, if possible.

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