526077247 / etpro Goto Github PK
View Code? Open in Web Editor NEWET6+YooAsset+HybridCLR
License: MIT License
ET6+YooAsset+HybridCLR
License: MIT License
在mac上,使用tool工具导出excel,有个路径错误 具体如下:
ExcelExporter 开始
System.IO.DirectoryNotFoundException: Could not find a part of the path '/Users/li/Documents/Personal/unity_project/FirstGame/Excel\Chapter'.
虽然用的都是开源框架的集合,但是还有很多版本的差异,是否考虑搞个文档介绍下或者搞个教程之类的。
运行到map场景 报错 System.TypeLoadException:Invalid type ET.Unit for instance field ET.EventType AfterUnitCreate
只需要建立 sprite atlas 配置文件,unity就可以自动处理图集了,包括AB包这些,加载的时候不用管是 散图 还是图集。不知道为何还需要另外写个ImageLoader组件去做 图集,动态图集这些处理?
比如需要翻译[email protected]里1001的Name激光炮,需要怎么做?
大佬请问是否一定要用ET的方式来做UI界面?
下载最新的代码,按照说明,执行到第二步后出现如下错误:
没用过YooAsset HybridCLR等,我的U3D是2021.3.6.f1c1,难道一定要对应版本?
按照教程继续,客户端进到输入账号阶段出现如下错误,没法调试,看样子是我这边DLL还没生成,路径给的还是作者的。
System.MissingMethodException: Method not found: UnityEngine.UI.InputField/SubmitEvent UnityEngine.UI.InputField.get_onEndEdit()
at ET.UILoginViewOnCreateSystem.OnCreate (ET.UILoginView self) [0x00132] in D:\GitPro\ETPro\Unity\Codes\HotfixView\Demo\UI\UILogin\UILoginViewSystem.cs:27
at ET.OnCreateSystem1[T].Run (System.Object o) [0x00001] in D:\GitPro\ETPro\Unity\Codes\Model\Module\UIManager\System\IOnCreateSystem.cs:65 at ET.UIWatcherComponentSystem.OnCreate (ET.UIWatcherComponent self, ET.Entity component) [0x00051] in D:\GitPro\ETPro\Unity\Codes\Hotfix\Module\UIManager\UIWatcherComponentSystem.cs:61 UnityEngine.Debug:LogError (object) ET.UnityLogger:Error (string) (at Assets/Mono/Core/Log/UnityLogger.cs:30) ET.Log:Error (System.Exception) (at Assets/Mono/Core/Log/Log.cs:95) ET.UIWatcherComponentSystem:OnCreate (ET.UIWatcherComponent,ET.Entity) (at D:/GitPro/ETPro/Unity/Codes/Hotfix/Module/UIManager/UIWatcherComponentSystem.cs:65) ET.InnerOpenWindow_GetGameObject/<Run>d__0:MoveNext () (at D:/GitPro/ETPro/Unity/Codes/HotfixView/Module/UIManager/Event/InnerOpenWindow_GetGameObject.cs:31) ET.ETTask
1<UnityEngine.GameObject>:SetResult (UnityEngine.GameObject) (at Assets/ThirdParty/ETTask/ETTask.cs:295)
ET.ETAsyncTaskMethodBuilder1<UnityEngine.GameObject>:SetResult (UnityEngine.GameObject) (at Assets/ThirdParty/ETTask/AsyncETTaskMethodBuilder.cs:94) ET.GameObjectPoolComponentSystem/<GetGameObjectAsync>d__6:MoveNext () (at D:/GitPro/ETPro/Unity/Codes/HotfixView/Module/Resource/GameObjectPoolComponentSystem.cs:223) ET.ETTask:SetResult () (at Assets/ThirdParty/ETTask/ETTask.cs:145) ET.ETAsyncTaskMethodBuilder:SetResult () (at Assets/ThirdParty/ETTask/AsyncETTaskMethodBuilder.cs:35) ET.GameObjectPoolComponentSystem/<PreLoadGameObjectAsync>d__4:MoveNext () (at D:/GitPro/ETPro/Unity/Codes/HotfixView/Module/Resource/GameObjectPoolComponentSystem.cs:180) ET.ETTask
1<UnityEngine.GameObject>:SetResult (UnityEngine.GameObject) (at Assets/ThirdParty/ETTask/ETTask.cs:295)
ET.ResourcesComponentSystem/<>c__DisplayClass2_0`1<UnityEngine.GameObject>:b__0 (YooAsset.AssetOperationHandle) (at D:/GitPro/ETPro/Unity/Codes/HotfixView/Module/Resource/ResourcesComponentSystem.cs:84)
YooAsset.AssetOperationHandle:InvokeCallback () (at Packages/[email protected]/Runtime/AssetSystem/Handles/AssetOperationHandle.cs:15)
YooAsset.ProviderBase:InvokeCompletion () (at Packages/[email protected]/Runtime/AssetSystem/Provider/ProviderBase.cs:215)
YooAsset.DatabaseAssetProvider:Update () (at Packages/[email protected]/Runtime/AssetSystem/Provider/DatabaseAssetProvider.cs:71)
YooAsset.AssetSystem:Update () (at Packages/[email protected]/Runtime/AssetSystem/AssetSystem.cs:59)
YooAsset.YooAssets:InternalUpdate () (at Packages/[email protected]/Runtime/YooAssets.cs:1036)
YooAsset.YooAssetDriver:Update () (at Packages/[email protected]/Runtime/YooAssetDriver.cs:9)
想研究下作者的AOI和战斗模块,求帮助!
一般用在什么场景下。看代码中有定义,但是没有实际使用上。
看到配置中存在Config/Map.bytes,但是找不到合适的生成这个地图数据的地方Or工具
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