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游戏流体力学基础及unity代码

代码作者:光影帽子

【游戏流体力学基础及Unity代码(一)】热传导方程

https://zhuanlan.zhihu.com/p/263053689

【游戏流体力学基础及Unity代码(二)】用平流方程模拟染料流动

https://zhuanlan.zhihu.com/p/264153771

【游戏流体力学基础及Unity代码(三)】用波动方程模拟三维落雨池塘,连续性方程

https://zhuanlan.zhihu.com/p/264585002

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【游戏流体力学基础及Unity代码(四)】用欧拉方程模拟无粘性染料之公式推导

https://zhuanlan.zhihu.com/p/270530827

【游戏流体力学基础及Unity代码(五)】用欧拉方程模拟无粘性染料之代码实现

https://zhuanlan.zhihu.com/p/270531017

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【游戏流体力学基础及Unity代码(六)】用NavierStokes方程模拟粘性染料流动

https://zhuanlan.zhihu.com/p/283662524

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【游戏流体力学基础及Unity代码(七)】车流量问题,非线性水波以及burgers方程

https://zhuanlan.zhihu.com/p/309860521

【游戏流体力学基础及Unity代码(八)】激波捕捉法和RiemannSolver

https://zhuanlan.zhihu.com/p/331771977

【游戏流体力学基础及Unity代码(九)】用浅水波方程模拟雨落池塘和DamBreak

https://zhuanlan.zhihu.com/p/331781508

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B站视频https://www.bilibili.com/video/BV1Ry4y167MV

【游戏流体力学基础及Unity代码(十)】漩涡和模拟二维烟雾

https://zhuanlan.zhihu.com/p/340842666

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【游戏流体力学基础及Unity代码(十一)】理想流体机翼绕流和升力原理

https://zhuanlan.zhihu.com/p/340848576

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【游戏流体力学基础及Unity代码(十二)】卡门涡街,边界层,涡方法

https://zhuanlan.zhihu.com/p/345332340

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B站视频https://www.bilibili.com/video/BV1u5411H7hr

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