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incon-airpower's Issues

Sound effects for overhead CAS

From road runner on BI Forums:

"Is it possible you can simulate the sound of fast air at altitude, without increasing the size of the addon too much? It would add a massive immersion factor..."

Option for chat tracking hints instead of visual.

Rather than track enemies on map, give chat comments when enemies are detected nearby. E.g. "Chamelion 1 - 0 Alpha be advised, we have eyes on a enemy patrol of 4 pax 200 meters north of your position." No visual cues on map for 'murshin.

Single player save messing up the script

"After loading a save, the calls sometimes work when I request a CAS (0-0-1) but completely stop when I interact with CAS (0-0-3), although the player's calls still work flawlessly. It's only the CAS' callbacks that aren't working anymore. I can actually get it to launch a bomb/missile without callbacks by going through the whole process as the menu commands still change according to which phase the request in (Mark target, Repeat, Missile/Bomb, Engage so on and so forth). The problem is that even this isn't completely reliable and there's no telling if a weapon has been launched in fact and when will it impact."

Cheers to BIForums user Arma131 for this report.

"Game Logic" says VP commands

Voice procedure from HQ now says "Game Logic" in the chat bar. Happened on recent Arma update. Alternative to game logic? AI commander?

All smokes can be picked up as white smokes

"SmokeShell" is the basis for all smoke grenade classes in vanilla and is also the white smoke class. Need to refine white smoke detected so it rules out any other classes too.

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