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BulletPhysicsPlugin for Unreal Engine

Bullet Physics SDK for Unreal Engine 4.26+

Screenshots

Physics asset Editor
alt text alt text

Status

Implementing and adding support for a custom USkeletalMeshComponent. It supports compound shapes. This is a work in progress (very WIP) :), use the originally forked repo mentioned below if you want something usable.

Windows

Clone this repo into your Engine/Plugin directory, recompile.

Linux

Clone this repo into your Engine/Plugin directory, recompile. Note: Debugging does not work. Also, libs are not provided, you need to compile it youself as mentioned below

Manual compilation(bullet 3)

  1. Clone bullet
  2. Compile,
cmake \
    -DLIBRARY_OUTPUT_PATH=<PATH TO THIS REPO>/BulletPhysicsPlugin/Source/ThirdParty/BulletPhysicsEngineLibrary/lib/linux/<RelFolder>\
    -DBUILD_SHARED_LIBS=1 \
    -DINSTALL_LIBS=0 \
    -DINSTALL_EXTRA_LIBS=0 \
    -DCMAKE_BUILD_TYPE=<RelType> \ # Replace build type as required: `Debug`,`RelWithDebugInfo`,`Release`.
    .
  1. make, had to use make -j because, compile was not using all cores for some reason.

Credits

Bullet physics(obv) bullet Read this blog. The code in this plugin is from there.

Originally Forked From: https://github.com/SacredCodeWriter/BulletPhysicsPlugin

bulletphysicsplugin's People

Contributors

yadhu-s avatar sacredcodewriter avatar v4run avatar

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