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rigid_bodys_gen's Issues

Constraints assigned to wrong rigid bodies

If I set up a system, and delete it, then create a new bone chain and add active & joints, the addon creates the objects and constraints, but the contraints are assigned incorrectly, referencing earlier names of rigid bodies. I then need to manually edit each constraint to make it refer to its neighbouring rigid bodies.

横ジョイントの追加について

初めまして。
現在、このプラグインを試しております。

現在、スカートで足が突き抜けないようにする横ジョイントを追加しようとしているのですが、
このプラグインで追加する方法が見つかりません。
何かしら機能はないでしょうか?
よろしくお願いします。

・横ジョイント参考
http://ch.nicovideo.jp/d-reita/blomaga/ar853593

ディフォルトフレーム数を超えるとアニメーションがピタっと止まる

初めまして。素敵なプラグイン、ありがとうございます。
これをキャラクターの髪に使ってみたが、なぜなら髪の動きはAnimation Frameの250番のフレームのところでピタッと止まります。
image

Rigidbodygen_issue_S.mp4

250という数字は多分自分のプロジェクトがスタートした時のディフォルトフレーム数ですが、そのあとそれが足りないと感じて300ぐらいに増やしました(たぶんRigid Bodys Genをインストール前の事です)。けれどRigid Bodys Genの揺らしが250のところでピタッと止まります。

(すみません、Blender初心者なので、もし自分での何かのミスでしたらすみませんでした。)

2.93 Version please?

Hello, sir! Thanks a lot for this amazing addon! Would you make it work on 2.93 please?

Best regards,
BAY

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