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jimbojonesmgr

blackpyre-engine's Issues

Engine does things extremely inefficiently

The obvious one is that it calls glBegin and glEnd more than necessary. The second is that it doesn't support the ability to specify several sprites on one texture, then specify the coords of the sprite needed. Lastly, the engine switches textures for every entity, which isn't needed if we're using the same texture for multiple entities.

Engine segfaults when loading textures dynamically

If any textures are loaded after the first few lines of a script, the engine segfaults. For example,

setTimeout(function(){
    var p = new Entity(200, 200, 100, 100, 0, "testTexture.png");
}, 2000);

would cause a segfault.

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