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View Code? Open in Web Editor NEWCreate custom FFXIV animations with Blender
Create custom FFXIV animations with Blender
For example, import a WS animation into Blender and export it as is without editing.
Then the keyframes in Blender are fine, but when played back in game, sometimes the animation messes up the body for one frame.
What could be the cause?
When I try to import the paps I generate using this into vfxedit, trying to actually load the motion crashes the game. Reimporting into blender also causes a crash. I've tried messing with the various export settings but it doesn't really make a difference, so right now this tool is fine for importing directly from the game only as far as I'm concerned.
I am going to import FFXIV character's animation into blender using BlendrAssist, when I select the proper PAP and SKLB file and click the Import button, blender reports some errors that the file "import.fbx" does not existed. I have read the code that raise the exception, it seems that something is wrong when calling "tofbx.exe".
So I open the "tmp" folder in addons root folder, and there are "import_anim.hkx" and "import_skl.hkx" created by BlenderAssist. I manually run the "tofbx.exe" program, but nothing happend either, even if I turn on the compatibility mode or run as administrator.
I dont understand, I have followed everyhing to this point but cant seem to get past it.
Can you elaborate a little bit on this stage of the process? If you're willing I'd also love to talk about it on discord. SweetMate#4212
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