04348 / gw2hook Goto Github PK
View Code? Open in Web Editor NEWThis project forked from crosire/reshade
Fork of ReShade with specific Gw2 features.
Home Page: https://04348.github.io/Gw2Hook/
License: BSD 3-Clause "New" or "Revised" License
This project forked from crosire/reshade
Fork of ReShade with specific Gw2 features.
Home Page: https://04348.github.io/Gw2Hook/
License: BSD 3-Clause "New" or "Revised" License
So was playing in WvW .. only have a few shaders being used, but seems in game certain objects like keep walls, or effects show up as single colors and block colors. Can't seem to get it to work properly.
The individual effects support removing the keybind by pressing backspace. However, the global keybind doesn't support that. It would be nice if that keybind can be removed without having to dive into the .ini file.
currently reshade is the last dll being loaded gw2 -> arc -> gw2hook
but d912pxy needs to be at last, is there a way to add another (d912pxy)?
so the load chain would be
gw2 -> arc -> gw2hook -> d912pxy
recently the game has been frequently crashing and it seems that Gw2hook is the cause. I only say this as I've ran the game vanilla for long sessions and I didn't crash, although it's possible that was a fluke.
Is there anything you can think of that might have changed, maybe in an update, that would cause more crashes?
Settings > Input Processing:
Pass on all input
Actually blocks all input even with UI closed.
Block input when cursor is on overlay
Partially blocks input when the cursor is on overlay, maybe is intended?
Bloack all input when overlay is visible
Blocks all input, works as intended.
GW2Hook will need an update for it to keep working.
GW2Hook is the only add that allows you to remove the in game fog, as well as prevent the reshade filters from applying to the User Interface. It also removes bloom when you have post processing enabled.
Shiverpeaks region is displayed as Shiverpeaks Moutains (missing an N), the typo affects the preset selection, the preset must be set with the typo to be applied on autopreset
Ver.: 1.2.0.0
reshade-shaders Commit: 5d49b314ad8c865b36e5dec1d3c33cbd3295f38c
Description:
Since Version 1.2.0.0 there is a Bug, every time I login or relog a Charcter, all Shaders become reloaded. Thats pretty annoying.
"AutoPreset=1" is translated as "No" while "AutoPreset=0" is translated as "Yes".
Usually 0 means false and 1 means true. Are they working as intended?
as far as i know (and tried) it is currently impossible to setup gw2hook in combination with the mount wheel (provided as a d3d9.dll
file as well). it would be great to be able to chainload the mount wheel after gw2hook or vise-versa.
further references:
When clicking on the link to view how to install alongside of arcdps, the github.io page gives me a 404. Was this item moved?
Loose keys like ~, ^, ` and ´ from the ABNT2 keyboard are not appearing ingame chat or better they appear as simple space.
Edit: Ticking any of the checkboxes ("Show Clock" or "Show FPS") in "Settings > User Interface" causes the issue.
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