Comments (7)
RomM is now more flexible with the folder structure! v1.5
As it is more flexible but can't define your own structure through config yet I will remain the issue open
from romm.
Same for me as well, my folder structure is roms/<system>/files.ext
where roms
is mapped as library
.
from romm.
Same here. I rather have switch roms in their own game folder since sometimes I have DLCs or version updates in there as well. Throwing everything under switch/roms would just make everything a mess.
from romm.
Would also like to see this, roughly the same structure as emulationstation and many handhelds.
from romm.
I am updating the title to be more generic
from romm.
Related: #152
from romm.
Closed as this is now supported.
from romm.
Related Issues (20)
- [Feature] Delete logs older than a certain period
- [Bug] inotify instance limit reached HOT 2
- [Bug] Decompress Game Core HOT 3
- [Bug] DB-Migration "Could not locate column in row for column 'keys'" HOT 1
- Question: External Redis ? (low priority) HOT 5
- [Feature] Support Alternate PUID/GUID HOT 1
- [Feature] Remember fullscreen choice HOT 1
- [Bug] RomM v3.0.1: "Duplicate column name 'p_name'" on start-up HOT 19
- [Bug] DB migration "Duplicate entry '30' for key 'PRIMARY'" HOT 1
- [Feature] Password recovery system HOT 1
- [Bug] RomM v3.0.1: "Can't connect to server on 'romm-db'" HOT 2
- [Bug] The example YAML is wrong for maria DB HOT 1
- [UI/UX] Player view overflowing viewport + ad hoc suggestions HOT 1
- [Bug] Continue to get database errors when I launch the update after fixing the config.yml HOT 15
- [Feature] Change detection rescan debouncing HOT 1
- [Feature] GoG.com integration, auto-update games library HOT 6
- [Feature] Subfolder Whitelist HOT 4
- [Bug] EmulatorJS Amiga Support Not Working
- Should my PS1 roms be playable with eJS? HOT 2
- [Bug] "network error" when trying to play "Monsters, Inc." from GBA HOT 2
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