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zwebert31 avatar zwebert31 commented on June 23, 2024

i have tried the same thing with the revolver sound class also, it has not worked

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zoul avatar zoul commented on June 23, 2024

Looks fine. Are you sure it’s not the accelerator code? Do the events fire? Did you try playing the sound in response to touch, for example?

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zwebert31 avatar zwebert31 commented on June 23, 2024

the event is firing i checked by updating a label under those conditions. I havnt tried it with a touch event but maybe I should try that next. could it be the sound in my simulator is not working?

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zoul avatar zoul commented on June 23, 2024

Ah yes, definitely try on the device.

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zwebert31 avatar zwebert31 commented on June 23, 2024

I havnt sprung for the dev license yet. I am testing the accelerometer over wifi. I might have to buy it now though I suppose.

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zoul avatar zoul commented on June 23, 2024

Did you try the demo project? Does it work in your Simulator?

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zwebert31 avatar zwebert31 commented on June 23, 2024

In fact it does work. So the simulator probaly isnt the problem

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zoul avatar zoul commented on June 23, 2024

Can you mail me your project?

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zwebert31 avatar zwebert31 commented on June 23, 2024

Yes. I feel dumb for asking but what would be the best way of going about that?

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zwebert31 avatar zwebert31 commented on June 23, 2024

ok i just sent it

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zoul avatar zoul commented on June 23, 2024

Take a look in the console (Cmd-Shift-R), Finch complains of sound initialization error. In your case the problem is in the sound file – Finch only supports 8bit and 16bit sample resolutions, whereas your sound has a 24bit sample resolution.

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zwebert31 avatar zwebert31 commented on June 23, 2024

thank you sir. i really appreciate all the effort! it works now!

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