The purpose of this JS library is to provide a nice interface for locally storing images for offline apps using PhoneGap/Cordova (version >= 1.7) or browsers supporting the new html5 File API (e.g. Chrome).
This library is especially useful for mobile web applications using PhoneGap/Cordova where the normal browser cache cannot be relied upon and where offline navigation is quite common.
- Android [TESTED]
- iOS [TESTED]
- BlackBerry WebWorks (OS 5.0 and higher)
- Windows Phone 7 ( Mango )
All methods are asynchronous, so make sure to use success and error callbacks where required :)
- jQuery (any version from 1.6 should do) or Zepto
- PhoneGap/Cordova (v >= 1.7) optional
- [imagesloaded] (http://desandro.github.com/imagesloaded/) optional
imagesloaded is useful for caching images after the original remote version has been loaded (as shown
in
examples/example2.html
). This is the best solution I have found so far to provide easy caching of images within a PhoneGap web app.
To use imgcache.js
, you need to copy js/imgcache.js
and add it to your
application's Javascript. You can then load it like so:
<script src="imgcache.js" type="application/javascript"></script>
Using with PhoneGap/Cordova:
- Requires the File API permission in
config.xml
:<feature name="http://api.phonegap.com/1.0/file"/>
- Remember to allow access to remote files by adding your domain in config.xml - or all domains using a wildcard:
<access origin="*" />
Using with PhoneGap/Cordova (version >= 3.0):
- You may need additional permissions and settings. Check Issue #15 for more information
Using with Chrome or other browsers that support the [html5 filesystem API]:
- Beware of cross domain ajax issue! retrieve image from the same domain or set CORS solutions with the server...
- If the page is opened locally (file:// ..), Chrome needs to be loaded with the following flags:
--allow-file-access-from-files --allow-file-access
otherwise the local filesystem will not be accessible (security error) - To navigate through the local filesystem open a new tab with filesystem:http://yourSiteDomain/persistent/
Before initializing the cache, you must specify any default options you wish to configure:
// write log to console
ImgCache.options.debug = true;
// increase allocated space on Chrome to 50MB, default was 10MB
ImgCache.options.chromeQuota = 50*1024*1024;
See ImgCache.options
at the top of the source file for more settings.
After setting any custom configuration, initialize the cache:
ImgCache.init(function(){
alert('cache created successfully!');
}, function(){
alert('check the log for errors');
});
If the cache successfully initializes, ImgCache.ready
will be set to true
.
If you're using imgcache.js with PhoneGap/Cordova, ImgCache.init()
must be called in onDeviceReady
, not before!
Note that in Chrome, the user will be prompted to give permission to the page for accessing the local filesystem (which will run the error callback if they decline).
Images are stored into the local folder specified by ImgCache.options.localCacheFolder
. To add a file to the cache:
ImgCache.cacheFile('http://my-cdn.com/users/2/profile.jpg');
TODO: add documentation for ImgCache.cacheBackground
Once an image is stored in the cache, you can replace the file displayed by the image tag:
target = $('img#profile');
ImgCache.cacheFile(target.attr('src'), function(){
ImgCache.useCachedFile(target, function(){
alert('now using local copy');
}, function(){
alert('could not load from cache');
})
});
To check if a file is stored locally:
ImgCache.isCached(target.attr('src'), function(path, success){
if(success){
// already cached
ImgCache.useCachedFile(target);
} else {
// not there, need to cache the image
ImgCache.cacheFile(target.attr('src'), function(){
ImgCache.useCachedFile(target);
});
}
});
When you no longer want to use the locally cached file:
target = $('img#profile');
ImgCache.useOnlineFile(target);
To remove all cached files, clear the local cache folder:
ImgCache.clearCache(function(){
// continue cleanup...
}, function(){
// something went wrong
});
There is currently no way to invalidate single images from the cache.
See html files in the examples/
folder.
See CHANGELOG.md
for recent updates.
Copyright 2012-2013 (c) Christophe BENOIT
Apache License - see LICENSE.md
Code from http://code.google.com/p/tiny-sha1/ is being used which is under the MIT License. The copyright for this part belongs to the creator of this work.
- Find a solution for cache invalidation in case an image changes
- When Chrome finally supports canvas.toBlob(), possibly replace download method with new one that draws an Image into a canvas and then retrieves its content using the toBlob() method -- or use [canvas-toBlob.js] (https://github.com/eligrey/canvas-toBlob.js)