Comments (2)
The turn rate for aircraft is based on the exact model so if there are two aircraft but they are different models (ie a B744 vs an A320) they will turn at significantly different rates. In this case 0.8 degrees/second vs 1.3 degrees/second.
I can't find any reason why two aircraft of the same model wouldn't turn at the same rate.
In reality turn rates (especially in a circle) are a function of speed vs. bank angle as opposed to aircraft model.
This will calculate the turn rate as the lesser of 3 degree/s or turn rate with 25 degrees bank at current speed, and is what I've been playing with recently.
var turn_rate = clamp(0, 1 / (this.speed / 8.883031), 0.0523598776);
I can create a pull request if this sounds like a good solution
from atc.
Thank you. I was mistaken. I did not compare two craft of same model, Just the same speed, heading and altitude.
I've been trying to get a feel for when to put a plane into 140 degree turn at full speed and have it line up for a perfect approach every time. This would explain my difficulty.
If it jives with the way it is IRL then I would love turn rates dictated by speed and bank angle.
from atc.
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from atc.