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Comments (4)

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
There actually seems to be more code that is incorrect on the same page, it 
seems to be a copy and paste of the includes and first part of the 
implementation

Original comment by [email protected] on 6 May 2011 at 4:46

from beginning-android-games.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
Page 52:
There are several references to 'causal' games, when I guess this should be 
'casual'.

Page 180:
I think that this:
public void pause() {
  running = false;
  while(true) {
    try {
      renderThread.join();
    } catch (InterruptedException e) {
      // retry
    }
  }
}

should be this:

public void pause() {
  running = false;
  while(renderThread.isAlive()) {
    try {
      renderThread.join();
    } catch (InterruptedException e) {
      // retry
    }
  }
}

Original comment by [email protected] on 29 May 2011 at 11:35

from beginning-android-games.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
Or:
public void pause() {
  running = false;
  while(true) {
    try {
      renderThread.join();
      break;
    } catch (InterruptedException e) {
      // retry
    }
  }
}
As it is later on in the book.

Original comment by [email protected] on 30 May 2011 at 8:47

from beginning-android-games.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
thanks, fixed in the second revision.

Original comment by badlogicgames on 24 Aug 2011 at 4:00

  • Changed state: Fixed

from beginning-android-games.

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