Comments (4)
Hey !
Good idea, but it may be better if the game choose the lowest selected game speed.
For exemple :
Player 1 : Speed x3
Player 2 : Speed x3
Player 3 : Speed x1
Then the game goes to x1
With your method, if 7 players choose x3 and the eighth want x1, then it will still go x3 (if I understood correctly).
from multiplayer.
Hey !
Good idea, but it may be better if the game choose the lowest selected game speed.
For exemple :
Player 1 : Speed x3
Player 2 : Speed x3
Player 3 : Speed x1Then the game goes to x1
With your method, if 7 players choose x3 and the eighth want x1, then it will still go x3 (if I understood correctly).
I might have explained it badly, because we're thinking of the same system!
The lowest set speed will always be the server's speed!
That's the best I could think about to protect players being attacked while allowing easier speed management
from multiplayer.
I was going to suggest "lowest speed" feature too, until i saw this discussion.
Looks like a lot of people want this!
from multiplayer.
Sadly I haven't seen much feedback from the devs, and the number of issues is starting to grow! Looks like the devs are busy
from multiplayer.
Related Issues (20)
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- Precompiled 0MultiplayerAPI.dll should be downloadable HOT 1
- RimAtomics Long Range attacks desync game on host HOT 2
- Not much of a issue, but still, had nowhere to ask it HOT 4
- Question / save file / single player HOT 1
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from multiplayer.