Comments (1)
As OpenComputers use funscii, it would be possible to switch to 8x8 characters instead of 8x16, so you'd need half the vertical resolution (but obviously everything that isn't text will look squished). This brings max res from 1280x800 actual pixels to 1280x400 pixels.
However if you need something smaller then we'd have to use scaling, problem is scaling down loses informations and generally makes things ugly, but if 1280x400 pixels can't fit your screen, I'll try to find a way to scale down.
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Related Issues (20)
- broken palette colors (ULOS)
- broken gpu.copy (ULOS) HOT 1
- shutdown weirdness HOT 5
- sanitize logs
- Screen updates only occur on yield HOT 2
- Normal component calls can cause 'too long without yielding' error HOT 1
- HTTPS doesn't work using the Windows builds HOT 3
- How do i add a data card? HOT 1
- gpu.setActiveBuffer crashes OCEmu HOT 4
- gpu.bitblt extremely slow HOT 1
- Debugger not working HOT 3
- ocemu.cfg: No such file or directory HOT 1
- OCEmu crashes during reading TCP socket
- OCEmu is not responding and then crashes when I trying to install MineOS HOT 1
- rebuild nightly? HOT 1
- OCemu.cfg cant find
- Link is not working HOT 3
- Flatpak
- rebuild the nightly
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