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Simon Koo's Projects

craft icon craft

A simple Minecraft clone written in C using modern OpenGL (shaders).

devilution icon devilution

Diablo devolved - magic behind the 1996 computer game

disque icon disque

Disque is a distributed message broker

gamelift icon gamelift

Game Server/Client Sample for Amazon GameLift

grpc icon grpc

The C based gRPC (C++, Node.js, Python, Ruby, Objective-C, PHP, C#)

grpc-common icon grpc-common

Documents, resources, examples shared across other gRPC repos.

gsp icon gsp

Game Server Programming Step By Step

h2o icon h2o

H2O - the optimized HTTP/1, HTTP/2 server

libevent icon libevent

A public libevent repository. The official repository is still at at git://levent.git.sourceforge.net/gitroot/levent/libevent

libuv icon libuv

Cross-platform asychronous I/O

raknet icon raknet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

redis icon redis

Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes

riotcpserver icon riotcpserver

High Performance TCP server example using Windows Registered I/O (RIO)

scut icon scut

Scut is a free, open source, stable game server framework, which support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.

tcpip icon tcpip

Clean TCP/IP implementation including telnet

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