Comments (1)
I'll take a further look at this tonight but thought I tested all of this. Must have been a regression with the change to the fixedhoriz class somewhere...
The mouse sensitivity is strange with the vehicles as its not scaling right depending on the framerate. If you turn off vsync, does it slow down for you? I notice a massive difference between cl_syncinput 1 and cl_syncinput 0 at 144Hz.
EDIT: Player angle on vehicles is my issue since I'm applying angle in degrees vs. build's angle unit. Need to address this in processVehicleInput()
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Related Issues (20)
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