Comments (2)
Sounds very much like this should behave. If you cannot fire two guns it makes no sense to keep both on screen
Since you are reporting several such issues, please do us a favor and before reporting, cross check with either NBlood or BloodGDX if they show the same behavior..
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Sounds very much like this should behave. If you cannot fire two guns it makes no sense to keep both on screen
Since you are reporting several such issues, please do us a favor and before reporting, cross check with either NBlood or BloodGDX if they show the same behavior..
Okay, I just checked this one, and I can confirm that this was expected behavior. Strange because I can swear that this was not in other engines. But the other stuff are things that I can't find in one engine or another
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