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behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

codelite icon codelite

The official CodeLite IDE repository. Visit us at: http://codelite.org

de4dot icon de4dot

.NET deobfuscator and unpacker.

directxtk icon directxtk

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

disunity icon disunity

An experimental toolset for Unity asset and asset bundle files.

dnspy icon dnspy

.NET assembly editor, decompiler, and debugger

dotween icon dotween

A Unity C# animation engine. HOTween v2

faceswap icon faceswap

Non official project based on original /r/Deepfakes thread. Many thanks to him!

hlslcc icon hlslcc

DirectX shader bytecode cross compiler

hotween icon hotween

Automatically exported from code.google.com/p/hotween

hsbuddy icon hsbuddy

Keep track of played cards in Hearthstone.

il2cppdumper icon il2cppdumper

Get types, methods, fields and so on from Unity Il2Cpp binary file

inoneweekend icon inoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

klayge icon klayge

KlayGE is a cross-platform open source game engine with plugin-based architecture.

kvantspray icon kvantspray

Object instancing/particle animation system for Unity

learnopengl icon learnopengl

Code repository of all OpenGL tutorials found at https://learnopengl.com

lightshafts icon lightshafts

A light shafts (volumetric shadows) effect for Unity.

nunit-vs-adapter icon nunit-vs-adapter

Runs NUnit tests inside the Visual Studio 2012 or 2013 Test Explorer window.

openbilibili-go-common icon openbilibili-go-common

听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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