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Comments (4)

Yucked avatar Yucked commented on June 16, 2024 1

Hm, would it be better to do something like:

private void TrackUpdate(TrackFinishData data)
{
    data.LavaPlayer.CurrentTrack = data.Track;
    Finished?.Invoke(data.LavaPlayer, data.Track, data.Reason);
}

from victoria.

trigger-segfault avatar trigger-segfault commented on June 16, 2024

Actually yeah that sounds good. Didn't even occur to me.

from victoria.

Yucked avatar Yucked commented on June 16, 2024

Those changes have been implemented. Lemme know how it goes for you and close this issue if it works out.

from victoria.

Yucked avatar Yucked commented on June 16, 2024

During recent update I've changed the whole method:

        private void TrackUpdateInformation(ulong guildId, TrackReason reason, LavaTrack track)
        {
            _lavalink.LogDebug("Received track update.");
            if (!_players.TryGetValue(guildId, out var old)) return;
            old.CurrentTrack = track;
            _players.TryUpdate(guildId, old, old);
            Finished?.Invoke(old, track, reason);
        }

Hopefully that fixed the issues you were having. I'm now gonna be closing this issue.

from victoria.

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