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YuanxunLu avatar YuanxunLu commented on July 21, 2024
  1. Releasing training codes are not in the plan currently due to the related company policy. However, many necessary parts for training have been included in the repo, e.g., dataset/loss/model/options/utils files, they will help you construct the training structure easier. For TensorRT, in brief, you can first transfer the Pytorch models (.pkl) to ONNX files (.onnx) and then to the TensorRT files (*.trt).
  2. FPS setting is just a choice. Previous work like ATVG/NVP uses 25FPS and MakeItTalk uses 62.5FPS. Theoretically, higher FPS contains more speaking details but also leads to more training difficulties, which requires more precise and short audio modeling as well as long-time consistency. Therefore, it is a trade-off between prediction precision and learning difficulties. If you want to train the model in a different FPS, many settings may need to be changed for the best results.
  3. landmarks are intermediate representations for final rendering results, and of course, you can edit them and control the final renderings, e.g. head pose/mouth editing. If edited landmarks are far outside the training corpus span, the models degrade and performance becomes worse -- that is the common issue of learning-based methods. And further (may not relate to this issue), it is also a trade-off between the generalization (one-shot methods, e.g., ATVG/MakeItTalk) and the specialization (personalized methods, e.g., NVP/SynthesizingObama). The choice of the method depends on the requirements of your targets, after all currently there is no method to do both best.

from livespeechportraits.

DWCTOD avatar DWCTOD commented on July 21, 2024
  1. Releasing training codes are not in the plan currently due to the related company policy. However, many necessary parts for training have been included in the repo, e.g., dataset/loss/model/options/utils files, they will help you construct the training structure easier. For TensorRT, in brief, you can first transfer the Pytorch models (.pkl) to ONNX files (.onnx) and then to the TensorRT files (*.trt).
  2. FPS setting is just a choice. Previous work like ATVG/NVP uses 25FPS and MakeItTalk uses 62.5FPS. Theoretically, higher FPS contains more speaking details but also leads to more training difficulties, which requires more precise and short audio modeling as well as long-time consistency. Therefore, it is a trade-off between prediction precision and learning difficulties. If you want to train the model in a different FPS, many settings may need to be changed for the best results.
  3. landmarks are intermediate representations for final rendering results, and of course, you can edit them and control the final renderings, e.g. head pose/mouth editing. If edited landmarks are far outside the training corpus span, the models degrade and performance becomes worse -- that is the common issue of learning-based methods. And further (may not relate to this issue), it is also a trade-off between the generalization (one-shot methods, e.g., ATVG/MakeItTalk) and the specialization (personalized methods, e.g., NVP/SynthesizingObama). The choice of the method depends on the requirements of your targets, after all currently there is no method to do both best.

收到,谢谢大佬的回复。再次感谢大佬开源优秀的工作

from livespeechportraits.

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